Esempio n. 1
0
    public void SaveObjectData(Scene_MapData mapData)
    {
        int slotIdx = 0;

        m_curMapIdx = Managers.World.CurMapIdx;

        string  loadString = File.ReadAllText("Assets/Resources/Data/ObjectData.json");
        JObject loaddata   = JObject.Parse(loadString);

        JObject savedata = new JObject();

        GameObject objectHolder = GameObject.Find("ObjectHolder");

        JArray portalDatas = (JArray)loaddata[$"ObjectData_{slotIdx}"][m_curMapIdx]["PortalData"];

        portalDatas = new JArray();

        slotIdx = 2;

        savedata[$"ObjectData_{slotIdx}"] = new JObject();
        savedata[$"ObjectData_{slotIdx}"][m_curMapIdx] = (JObject)JToken.FromObject(mapData);

        loaddata.Merge(savedata);

        string savestring = JsonConvert.SerializeObject(loaddata, Formatting.Indented);

        File.WriteAllText("Assets/Resources/Data/ObjectData.json", savestring);
    }
Esempio n. 2
0
    public Scene_MapData LoadObjectData(string mapIdx)
    {
        string[] parsing = mapIdx.Split('_');
        string   mapType = parsing[0];
        int      mapNum  = int.Parse(parsing[1]);
        int      slotIdx = GameManager.GameMgr.SaveSlotIdx;

        string  loadString = File.ReadAllText("Assets/Resources/Data/ObjectData.json");
        JObject loaddata   = JObject.Parse(loadString);

        Scene_MapData mapData = new Scene_MapData();

        mapData = JsonConvert.DeserializeObject <Scene_MapData>(loaddata[$"ObjectData_{slotIdx}"][$"{mapType}_{mapNum}"].ToString());

        JArray objectDatas = (JArray)loaddata[$"ObjectData_{slotIdx}"][$"{mapType}_{mapNum}"]["PortalData"];

        for (int i = 0; i < objectDatas.Count; i++)
        {
            mapData.PortalData.Add(JsonConvert.DeserializeObject <Portal_Info>(objectDatas[i].ToString()));
        }

        return(mapData);
    }