// Use this for initialization void Start() { //各変数の初期化 bossState = BossState.Move; attackState = AttackState.ShotGun; player = GameObject.Find("Player"); plusHP = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>(); HP = HP + plusHP.GetPlusHP(); isOnlyRotate = true; stopTime = 5.0f; attackStartTimeCount = 0.0f; laserStartTime = 60.0f; isAttackStart = false; shotGunShotCount = 0; shotGundelay_R = 0.0f; shotGundelay_L = 2.0f; hormingShotStart = false; hormingShotEnd = false; hormingStopTime = 5.0f; laserStart = false; laserEnd = false; isPanelBreak = false; panelBreakTime = 30.0f; sceneManager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); soundsManager = GameObject.Find("ScriptManager").GetComponent <SoundsManager>(); }
private int rand; //各アイテムの出現確率 // Use this for initialization void Start() { //各変数の初期化 sceneManager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); itemInstancePos = GameObject.FindGameObjectsWithTag("ItemPos"); itemGetCount = 0; randomPos = 0; }
private Transform goalPos; //ゴール位置 // Use this for initialization void Start() { //各変数の初期化 sceneManager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); sceneManager_Fade = Camera.main.GetComponent <Scene_Manager_Fade>(); timeLimit = GameObject.Find("TimeTex").GetComponent <TimeLimit>(); m_RestartPoint = initRestartPoint; isRespawn = false; //goalPos = GameObject.Find("GoalPoint").GetComponent<Transform>(); }
// Use this for initialization void Start() { //各変数の初期化 isHitRay = false; timer = 1.5f; scene_Fade = Camera.main.GetComponent <Scene_Manager_Fade>(); scene_Manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); sounds_Manager = GameObject.Find("ScriptManager").GetComponent <SoundsManager>(); ability = GameObject.Find("PlayerAbility").GetComponent <PlayerAbility>(); plusHP = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>(); }
// Use this for initialization void Start() { //各変数の初期化 isHitRay = false; isChange = false; isSelect_No = false; timer = 1.5f; scene_manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); sounds_manager = GameObject.Find("ScriptManager").GetComponent <SoundsManager>(); tv_cont = GameObject.Find("TVModelContObj").GetComponent <TVModelController>(); }
void Start() { if (gameObject.GetComponent <Text>() == null) { gameObject.AddComponent <Text>(); } isCountStop = false; m_Text = GetComponent <Text>(); timeCount = 0; coron = " : "; plusHP = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>(); scene_Manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); scene_Fade = Camera.main.GetComponent <Scene_Manager_Fade>(); }
// Use this for initialization void Start() { //各変数の初期化 defaultRotate = this.transform.rotation; bossState = BossState.Move; attackState = AttackState.Bullet; prevAttackState = AttackState.None; player = GameObject.Find("Player"); plusHP = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>(); HP = HP + plusHP.GetPlusHP(); attackStartTimeCount = 0.0f; isAttackStart = false; stopTime = 5.0f; bulletTimeCount = 0.0f; bulletdelay = 0.0f; homingShotCount = 0; homingdelay_R = 0.0f; homingdelay_L = 0.0f; homingMaxDelay_R = 2.0f; homingMaxDelay_L = 4.0f; laserStart = false; laserEnd = false; isLaserAttackStart = false; isCounter = false; counterStart = false; counterEnd = false; m_Renderer = GetComponent <Renderer>(); m_Material = m_Renderer.material; emissionColor = m_Material.GetColor("_EmissionColor"); defautEmissionColor = m_Material.GetColor("_EmissionColor"); changeColor = false; sceneManager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); isDie = false; soundsManager = GameObject.Find("ScriptManager").GetComponent <SoundsManager>(); }
// Use this for initialization void Start() { isDie = false; sceneManager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); scene_manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); scene_Fade = Camera.main.GetComponent <Scene_Manager_Fade>(); }
// Use this for initialization void Start() { scene_Fade = Camera.main.GetComponent <Scene_Manager_Fade>(); scene_manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>(); isSceneChage = false; }