void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { if (key) { if (DataTransformer.keyOfHall) { StartCoroutine(scene.ChangeScene()); } else { //播放门打不开的音效 } } else { if (DataTransformer.Awakening) { StartCoroutine(scene.ChangeScene()); } else { //播放门打不开的音效 } } } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { StartCoroutine(scene.ChangeScene()); } }