protected void UpdateMode() { if (_iModeReq == StrategyRebellionTaskManagerMode.StrategyRebellionTaskManager_BEF) { return; } switch (_iModeReq) { case StrategyRebellionTaskManagerMode.StrategyRebellionTaskManager_ST: if (_clsTasks.Open(_clsTaskEvent) < 0) { return; } break; case StrategyRebellionTaskManagerMode.Organize: if (_clsTasks.Open(_clsTaskOrgnaize) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = StrategyRebellionTaskManagerMode.StrategyRebellionTaskManager_BEF; }
protected void UpdateMode() { if (_iPhaseReq == ArsenalPhase.BattlePhase_BEF) { return; } switch (_iPhaseReq) { case ArsenalPhase.BattlePhase_ST: if (_clsTasks.Open(_clsArsenal) < 0) { return; } break; case ArsenalPhase.NormalConstruct: if (_clsTasks.Open(_clsConstruct) < 0) { return; } break; case ArsenalPhase.List: if (_clsTasks.Open(_clsList) < 0) { return; } break; } _iPhase = _iPhaseReq; _iPhaseReq = ArsenalPhase.BattlePhase_BEF; }
protected void UpdateMode() { if (_iModeReq == TitleTaskManagerMode.TitleTaskManagerMode_BEF) { return; } switch (_iModeReq) { case TitleTaskManagerMode.TitleTaskManagerMode_ST: if (_clsTasks.Open(_clsTaskOpening) < 0) { return; } break; case TitleTaskManagerMode.SelectMode: if (_clsTasks.Open(_clsTaskSelectMode) < 0) { return; } break; case TitleTaskManagerMode.NewGame: if (_clsTasks.Open(_clsTaskNewGame) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = TitleTaskManagerMode.TitleTaskManagerMode_BEF; }
protected void UpdateMode() { if (_iModeReq == InheritTaskManagerMode.InheritTaskManagerMode_BEF) { return; } switch (_iModeReq) { case InheritTaskManagerMode.InheritTaskManagerMode_ST: if (_clsTasks.Open(_clsSaveSelect) < 0) { return; } break; case InheritTaskManagerMode.DoSave: if (_clsTasks.Open(_clsDoSave) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = InheritTaskManagerMode.InheritTaskManagerMode_BEF; }
protected void UpdateMode() { if (_iModeReq == StartupTaskManagerMode.StartupTaskManagerMode_BEF) { return; } switch (_iModeReq) { case StartupTaskManagerMode.StartupTaskManagerMode_ST: if (_clsTasks.Open(_clsTaskAdmiralInfo) < 0) { return; } break; case StartupTaskManagerMode.FirstShipSelect: if (_clsTasks.Open(_clsTaskFirstShipSelect) < 0) { return; } break; case StartupTaskManagerMode.PictureStoryShow: if (_clsTasks.Open(_clsTaskPictureStoryShow) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = StartupTaskManagerMode.StartupTaskManagerMode_BEF; }
protected void UpdateMode() { if (_iModeReq == StrategyTaskManagerMode.StrategyTaskManagerMode_BEF) { return; } switch (_iModeReq) { case StrategyTaskManagerMode.StrategyTaskManagerMode_ST: if (_clsTasks.Open(_clsTopTask) < 0) { return; } break; case StrategyTaskManagerMode.Rebellion: if (_clsTasks.Open(_clsRebellionTask) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = StrategyTaskManagerMode.StrategyTaskManagerMode_BEF; }
protected void UpdateMode() { if (_iPhaseReq == OrganizePhase.Phase_BEF) { return; } switch (_iPhaseReq) { case OrganizePhase.Phase_ST: if (_clsTasks.Open(_clsTop) < 0) { return; } break; case OrganizePhase.Detail: if (_clsTasks.Open(_clsDetail) < 0) { return; } break; case OrganizePhase.List: if (_clsTasks.Open(_clsList) < 0) { return; } break; case OrganizePhase.ListDetail: if (_clsTasks.Open(_clsListDetail) < 0) { return; } break; } _iPhase = _iPhaseReq; _iPhaseReq = OrganizePhase.Phase_BEF; _clsTop.UpdateByModeChanging(); }
protected void UpdateMode() { if (_iModeReq == SortieBattleMode.SortieBattleMode_BEF) { return; } switch (_iModeReq) { case SortieBattleMode.SortieBattleMode_ST: if (_clsTasks.Open(_clsSortieMapTaskManager) < 0) { return; } break; case SortieBattleMode.Battle: if (_clsBattleTaskManager == null) { _clsBattleTaskManager = BattleTaskManager.Instantiate(((Component)_clsSortieBattlePrefabFile.prefabBattleTaskManager).GetComponent <BattleTaskManager>(), delegate(ShipRecoveryType x) { _iRecoveryType = x; ReqMode(SortieBattleMode.SortieBattleMode_ST); Mem.DelComponentSafe(ref _clsBattleTaskManager); }); CheckDiscardSortieMapTaskManager(); } break; case SortieBattleMode.BattleCut: if (_clsBattleCutManager == null) { _clsBattleCutManager = BattleCutManager.Instantiate(((Component)GetSortieBattlePrefabFile().prefabBattleCutManager).GetComponent <BattleCutManager>(), Vector3.left * 20f); _clsBattleCutManager.StartBattleCut(GetMapManager(), delegate { _clsSortieMapTaskManager.GetCamera().isCulling = true; }, delegate(ShipRecoveryType x) { _iRecoveryType = x; ReqMode(SortieBattleMode.SortieBattleMode_ST); Mem.DelComponentSafe(ref _clsBattleCutManager); }); CheckDiscardSortieMapTaskManager(); } break; } _iMode = _iModeReq; _iModeReq = SortieBattleMode.SortieBattleMode_BEF; }