public bool Close() { if (null != this._pTasks) { for (int i = 0; i < this._pTasks.taskNum; i++) { DebugUtils.dbgAssert(null != this._pTasks.tasks); if (!(null == this._pTasks.tasks[i])) { if (this == this._pTasks.tasks[i]._pTaskParent && !this._pTasks.tasks[i].Close()) { return(false); } } } } this._iState = SceneTaskMono.TaskState.TaskState_UnInit; if (!this.UnInit()) { return(false); } if (null != this._pTasks) { DebugUtils.dbgAssert(null != this._pTasks.tasks); DebugUtils.dbgAssert(this._nTask >= 0 && this._nTask < this._pTasks.taskNum); this._pTasks.tasks[this._nTask] = null; } this._pTasks = null; this._nTask = -1; this._pTaskParent = null; this._isDraw = false; this._iState = SceneTaskMono.TaskState.TaskState_ST; return(true); }
public bool Running() { switch (this._iState) { case SceneTaskMono.TaskState.TaskState_Init: this.Active(); if (this.Init()) { this._isDraw = true; this._iState = SceneTaskMono.TaskState.TaskState_Update; } break; case SceneTaskMono.TaskState.TaskState_Update: if (!this.Run()) { this._iState = SceneTaskMono.TaskState.TaskState_UnInit; } break; case SceneTaskMono.TaskState.TaskState_UnInit: if (!this.Close()) { } break; } return(this.isRun); }
protected virtual void Awake() { this._pTasks = null; this._nTask = -1; this._pTaskParent = null; this._iState = SceneTaskMono.TaskState.TaskState_ST; this._isDraw = false; this._isActive = false; }
public bool Open(SceneTasksMono pTasks, int iTask, SceneTaskMono pTaskParent) { this._pTasks = pTasks; if (null != pTasks) { pTasks.tasks[iTask] = this; } this._nTask = iTask; this._pTaskParent = pTaskParent; this._isDraw = false; this._iState = SceneTaskMono.TaskState.TaskState_Init; return(true); }
protected void InitState() { this._iState = SceneTaskMono.TaskState.TaskState_Init; }