static void Main(string[] args) { using (new AgateWinForms(args) .Initialize()) using (new DisplayWindowBuilder(args) .Title("Event Driven Scene Example") .BackbufferSize(1280, 720) .AutoResizeBackBuffer() .QuitOnClose() .Build()) { // Create a Scene object for the title screen. When the enter key or // the start button on the first gamepad is pressed, that will // begin a new scene. GamepadInputHandler titleInputHandler = NewInputHandler(); Scene titleScene = new Scene { InputHandler = titleInputHandler }; titleInputHandler.Gamepads.First().ButtonPressed += (sender, e) => { if (e.Button == GamepadButton.Start) { CreateGameScene(titleScene.SceneStack); } else if (e.Button == GamepadButton.Back) { titleScene.IsFinished = true; } }; var font = new Font(Font.AgateSans) { Size = 22, Style = FontStyles.Bold }; titleScene.Redraw += (sender, eventArgs) => { Display.Clear(Color.Maroon); font.DrawText(0, 0, "Press enter to begin game, escape to quit."); }; var stack = new SceneStack(); stack.Start(titleScene); } }