Esempio n. 1
0
 /// <summary>
 /// 刷新触发器
 /// </summary>
 /// <param name="detector">触发器</param>
 public void RefreshDetector(IDetector detector)
 {
     if (!m_IsInitialized)
     {
         return;
     }
     m_RefreshTime += Time.deltaTime;
     //达到刷新时间才刷新,避免区域更新频繁
     if (m_RefreshTime > m_MaxRefreshTime)
     {
         m_OldRefreshPosition = detector.Position;
         m_RefreshTime        = 0;
         m_CurrentDetector    = detector;
         //进行触发检测
         m_QuadTree.Trigger(detector, m_TriggerHandle);
         //标记超出区域的物体
         MarkOutofBoundsObjs();
         //m_IsInitLoadComplete = true;
     }
     if (m_PreDestroyObjectQueue != null && m_PreDestroyObjectQueue.Count > m_MinCreateCount)
     {
         m_DestroyRefreshTime += Time.deltaTime;
         if (m_DestroyRefreshTime > m_MaxDestroyTime)
         {
             // m_OldDestroyRefreshPosition = detector.Position;
             m_DestroyRefreshTime = 0;
             //删除超出区域的物体
             DestroyOutOfBoundsObjs();
         }
     }
 }
 /// <summary>
 /// Refresh detector
 /// </summary>
 /// <param name="detector">the detector</param>
 public void RefreshDetector(IDetector detector)
 {
     if (!m_IsInitialized)
     {
         return;
     }
     // only when the position changes, it refreshes
     if (m_OldRefreshPosition != detector.Position)
     {
         m_RefreshTime += Time.deltaTime;
         //Also the refresh interval needs to be reached too
         if (m_RefreshTime > m_MaxRefreshTime)
         {
             m_OldRefreshPosition = detector.Position;
             m_RefreshTime        = 0;
             m_CurrentDetector    = detector;
             // detect this character bounding box with the nodes in quadtree
             m_QuadTree.Trigger(detector, m_TriggerHandle);
             //mark the out of bound objects
             MarkOutofBoundsObjs();
         }
         if (m_PreDestroyObjectQueue != null)
         //if (m_PreDestroyObjectList != null && m_PreDestroyObjectList.Count >= m_MaxCreateCount)
         {
             m_DestroyRefreshTime += Time.deltaTime;
             if (m_DestroyRefreshTime > m_MaxDestroyTime)
             {
                 m_OldDestroyRefreshPosition = detector.Position;
                 m_DestroyRefreshTime        = 0;
                 //Delete out of bound objects
                 DestroyOutOfBoundsObjs();
             }
         }
     }
 }