protected override void OnRender(SceneScreen screen) { foreach (SceneScreen.Mesh mesh in Meshes) { screen.RenderMesh(mesh, WorldTransform); } }
private void SceneEditor_Shown(object sender, EventArgs e) { foreach (KeyValuePair <string, SceneEvent> Event in SceneScreen.LoadAllSceneEvents()) { ToolStripMenuItem tsmNewItem = new ToolStripMenuItem(Event.Value.SceneEventType); tsmNewItem.Tag = Event.Value; tsmNewItem.Click += tsmNewItem_Click; cmsSceneEvents.Items.Add(tsmNewItem); } }
private void LoadScene(string ScenePath) { string Name = ScenePath.Substring(0, ScenePath.Length - 4).Substring(15); this.Text = Name + " - Project Eternity Scene Editor"; LoadedScene = new SceneScreen(Name); LoadedScene.Load(); PropertiesDialog.txtMaxSceneEvent.Value = LoadedScene.MaxSceneEvent; ScenePreviewViewer.Preload(LoadedScene); SceneTimelineViewer.Preload(LoadedScene); }
public OctreeModelSceneNode(SceneScreen screen, Drome.Objects.OctreeModel model) : base(screen, model, model.Physics) { this.OctreeModel = model; if (OctreeModel.VOMFilename == "") { return; } try { using (System.IO.MemoryStream ms = new System.IO.MemoryStream(Program.Filesystem.GetFileData(Program.Filesystem.GetFileEntry(OctreeModel.VOMFilename)))) using (System.IO.BinaryReader reader = new System.IO.BinaryReader(ms)) { VOMFile = new VOMFile(reader); List <SceneScreen.RenderTexture> textures = new List <SceneScreen.RenderTexture>(); foreach (TextureReference texref in VOMFile.BitmapIndices) { textures.Add(screen.LoadTextureReference(texref)); } //VOMFile.ExportOBJ("vom.obj"); foreach (RenderGroup rg in VOMFile.RenderGroups) { SceneScreen.Mesh mesh = new SceneScreen.Mesh(screen.Renderer.D3DDevice, rg); TextureBlend baseBlend = rg.TextureBlends.First(b => b.Effect == Texture.MapType.Base); if (baseBlend.TextureIndex < textures.Count) { mesh.DiffuseTexture = textures[baseBlend.TextureIndex]; } else { System.Diagnostics.Debug.WriteLine("ERROR: TextureBlend.TextureIndex out of range!"); mesh.DiffuseTexture = new SceneScreen.RenderTexture(screen.GetTexture("__error")); } Meshes.Add(mesh); } } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine("Exception loading octree file: " + OctreeModel.VOMFilename); } }
public void Preload(SceneScreen Scene) { this.Scene = Scene; OnCreateControl(); }