private void PanelView_GotFocus(object sender, System.EventArgs e) { SceneSceneEditor.SetFocus(); SceneSceneEditor.SetCurrentOutputWindow(VIEW.MAINWINDOWID); // if (m_Scene != null && m_nOutputWindowID != -1) // { // EngineLayer.EngineMgr.SetFocusScene(m_Scene); // m_Scene.SetCurrentOutputWindow(m_nOutputWindowID); // // if (EngineLayer.EngineMgr.GetAutoReloadTexture() != 0) // { // AtlIEKG3DTextureTable textureTable = null; // EngineLayer.EngineMgr.GetIEKG3DTextureTable(ref textureTable); // textureTable.AutoReload(); // } // } }