Esempio n. 1
0
        protected void DrawRectangularTank(float length, float width, float height, float thickness,
                                           bool showWater = true, bool aeration = false, bool showInfo = false)
        {
            float fltX, fltY, fltZ;

            length    *= ScaleFactor;
            width     *= ScaleFactor;
            height    *= ScaleFactor;
            thickness *= ScaleFactor;

            fScene.Translatef(0.0f, -height / 2, -width / 2);

            SetGlassMaterial();

            var ld2 = length / 2.0f;
            var x1s = 0 - ld2;
            var x2s = 0 + ld2;

            var x1 = x1s;
            var x2 = x2s;

            // bottom
            var y1 = 0.0f;
            var y2 = y1 - thickness;
            var z1 = 0.0f;
            var z2 = z1 + width;

            DrawBox(x1, x2, y1, y2, z1, z2);

            // front
            y1 = 0.0f + height;
            y2 = 0.0f;
            z1 = 0.0f + width;
            z2 = z1 - thickness;
            DrawBox(x1, x2, y1, y2, z1, z2);

            fltX = x1;
            fltY = y1 + thickness;
            fltZ = z1;

            // back
            y1 = 0.0f + height;
            y2 = 0.0f;
            z1 = 0.0f;
            z2 = z1 + thickness;
            DrawBox(x1, x2, y1, y2, z1, z2);

            // sides
            y1 = 0.0f + height;
            y2 = 0.0f;
            z1 = 0.0f + thickness;
            z2 = z1 + (width - thickness * 2);

            // left side
            x1 = x1s;
            x2 = x1s + thickness;
            DrawBox(x1, x2, y1, y2, z1, z2);

            // right side
            x1 = x2s;
            x2 = x2s - thickness;
            DrawBox(x1, x2, y1, y2, z1, z2);

            // water cube
            var   surfacedBubbles = new List <M3DBubble>();
            float watHeight       = height - thickness - (StdWaterOffset * ScaleFactor);
            var   x1w             = x1s + thickness;
            var   x2w             = x2s - thickness;
            var   y1w             = 0;
            var   y2w             = 0 + watHeight;
            var   z1w             = 0 + thickness;
            var   z2w             = 0 + width - thickness;

            if (!fWater.IsInitiated)
            {
                // top surface
                Point3D pt1t = new Point3D(x1w, y2w, z1w);
                Point3D pt2t = new Point3D(x2w, y2w, z1w);
                Point3D pt3t = new Point3D(x2w, y2w, z2w);
                Point3D pt4t = new Point3D(x1w, y2w, z2w);

                Point3D offset = new Point3D(0.0f, -height / 2, -width / 2);
                fWater.Initialize(new Point3D[] { pt1t, pt2t, pt3t, pt4t }, offset);
            }

            if (showWater)
            {
                SetWaterMaterial();
                DrawBox(x1w, x2w, y1w, y2w, z1w, z2w, AllSidesWT); // without top (water) surface

                if (aeration)
                {
                    var aeraPt = new Point3D(0.0f, 0.0f, width / 2.0f);
                    fAeration.DrawBubbles(fScene, aeraPt, watHeight, surfacedBubbles);
                    // surfacedBubbles: from aeration to water surface
                }

                fWater.Draw(fScene);
            }

            // required without condition!
            fWater.Next(surfacedBubbles, !aeration);

            // front left top point - for temperature
            if (showInfo)
            {
                fScene.DrawText("T: 25 °C", fltX, fltY, fltZ);
            }
        }