static int PreExchangeWeather(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SceneRelation obj = (SceneRelation)ToLua.CheckObject(L, 1, typeof(SceneRelation)); obj.PreExchangeWeather(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StartLoadResource(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); SceneRelation obj = (SceneRelation)ToLua.CheckObject(L, 1, typeof(SceneRelation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); ParticleExchange o = obj.StartLoadResource(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_colorExchanges(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; System.Collections.Generic.List <ColorArgsExchange> arg0 = (System.Collections.Generic.List <ColorArgsExchange>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <ColorArgsExchange>)); obj.colorExchanges = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorExchanges on a nil value" : e.Message)); } }
static int set_defences_pos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray <UnityEngine.Transform>(L, 2); obj.defences_pos = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index defences_pos on a nil value" : e.Message)); } }
static int set_bg(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.bg = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bg on a nil value" : e.Message)); } }
static int set_weatherTransform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.weatherTransform = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index weatherTransform on a nil value" : e.Message)); } }
static int get_colorExchanges(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; System.Collections.Generic.List <ColorArgsExchange> ret = obj.colorExchanges; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorExchanges on a nil value" : e.Message)); } }
static int get_defences_pos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; UnityEngine.Transform[] ret = obj.defences_pos; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index defences_pos on a nil value" : e.Message)); } }
static int get_bg(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneRelation obj = (SceneRelation)o; UnityEngine.GameObject ret = obj.bg; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bg on a nil value" : e.Message)); } }
static int StartExchangeColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); SceneRelation obj = (SceneRelation)ToLua.CheckObject(L, 1, typeof(SceneRelation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.StartExchangeColor(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }