public List <SceneObjectGraph> GetAllGraphs() { List <SceneObjectGraph> graphs = new List <SceneObjectGraph>(); if (sceneGameObjects == null) { return(graphs); } foreach (var sceneGameObject in sceneGameObjects) { if (sceneGameObject.Value.data.graph != null && (sceneGameObject.Value.data.graph.nodes.Count > 0 || sceneGameObject.Value.data.graph == showingGraph)) { SceneObjectGraph sog = sceneGameObject.Value.data.graph; sog.linkedNTVariable = sceneGameObject.Value.data.id; sog.displayName = sceneGameObject.Value.sceneObject.GetDisplayName(); if (sog.variableDelegate == null) { sog.variableDelegate = this; } graphs.Add(sceneGameObject.Value.data.graph); } } return(graphs); }
public void OpenGraphFor(string key) { SceneGameObject sobj = GetSceneGameObject(key); if (sobj == null) { return; } if (sobj.data.graph == null) { SceneObjectGraph soc = new SceneObjectGraph(); soc.linkedNTVariable = sobj.data.id; soc.variableDelegate = this; sobj.data.graph = soc; } showingGraph = sobj.data.graph; SetSelected(key); OnGraphListChanged.Invoke(); }