public SceneNodeChangedEventArgs(SceneNode node, SceneNode item, SceneNodeChangedEvent e) { Node = node; Item = item; Event = e; }
public SceneNodeCollectionChangedEventArgs(SceneNode item, SceneNodeChangedEvent e) { Item = item; Event = e; }
public SceneNodeChangedEventArgs(SceneNode node, SceneNode item, SceneNodeChangedEvent e) { Node = node; Item = item; Event = e; }
public SceneNodeCollectionChangedEventArgs(SceneNode item, SceneNodeChangedEvent e) { Item = item; Event = e; }