public void Initialize() { Console.WriteLine("Initializing game engine!"); Console.WriteLine("Window title: " + Window.Title); Input.CursorMode = MouseCursorMode.Normal; ResourceManager.Mount(new FilesystemCollectionProvider("."), "/"); _camera = new OrthographicCamera(0, 1280, 720, 0); _viewport = new Viewport(_camera, "My Viewport"); _shipNode = new SceneNode("ShipNode"); SceneManager.RootSceneNode.AttachChild(_shipNode); //_shipNode.SetPosition(400, 300); Material material = new Material("/resources/materials/ships.amf"); Atlas atlas = new Atlas(material, new Vector2f(64, 64)); AtlasRegion shipRegion = atlas.GetRegionByIndex(10); Sprite sprite = new Sprite(shipRegion, 0, "My Ship"); _shipNode.AttachComponent(sprite); Material animationMaterial = new Material("/resources/materials/valheim.amf"); Atlas animationAtlas = new Atlas(animationMaterial, new Vector2f(32, 32)); SpriteAnimationSettings settings = new SpriteAnimationSettings(new Vector2f(32, 32)); settings.GenerateSequence(MoveSouth, 3, 3, AnimationSequenceType.UpDown); settings.GenerateSequence(MoveWest, 15, 3, AnimationSequenceType.UpDown); settings.GenerateSequence(MoveEast, 27, 3, AnimationSequenceType.UpDown); settings.GenerateSequence(MoveNorth, 39, 3, AnimationSequenceType.UpDown); settings.StartCondition = AnimationStartCondition.ManualStart; settings.Speed = 0.2f; settings.Repeat = AnimationRepeat.Continuous; _valheimNode = new SceneNode("Valheim"); SceneManager.RootSceneNode.AttachChild(_valheimNode); _valheim = new AnimatedSprite(animationAtlas, 0, settings, "Valheim"); _valheimNode.AttachComponent(_valheim); _valheimNode.SetPosition(30, 30); Input.BindButton("fire", KeyboardKey.KeySpace); Input.BindButton("fire", MouseButton.MouseButtonLeft); Input.BindButton("fire", KeyboardKey.KeyE); }