Esempio n. 1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         //DontDestroyOnLoad(gameObject);
     }
 }
 public void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(instance);
         instance.scenesNameStack = new Stack <string>();
         instance.scenesNameStack.Push(SceneManager.GetActiveScene().name);
         StartCoroutine(FadeTo(fadeInAlpha, 0.3f));
     }
     else
     {
         if (this != instance)
         {
             Destroy(gameObject);
         }
     }
 }