public void DamageByEnemy() { if (isDead) //죽으면 { return; //끝 } --hp; cameraShake.PlayCameraShake(); if (hp == 3) { GetComponent <AudioSource>().PlayOneShot(playerStateVoiseSound[1]); } if (hp == 1) { GetComponent <AudioSource>().PlayOneShot(playerStateVoiseSound[1]); } if (hp <= 0) { isDead = true; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; //결과 Scene으로 이동 SceneMrg sceneManager = GameObject.Find("GameManager").GetComponent <SceneMrg>(); sceneManager.GotoResultScene(); } }
public void DamageByEnemy() { if (isDead) //죽으면 { return; //끝 } --hp; cameraShake.PlayCameraShake(); if (hp <= 0) { isDead = true; //결과 Scene으로 이동 SceneMrg sceneManager = GameObject.Find("GameManager").GetComponent <SceneMrg>(); sceneManager.GotoResultScene(); } }
// Use this for initialization void Start() { sceneManager = GetComponent <SceneMrg>(); }