Esempio n. 1
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 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         SceneMover.MoveAsync(Scenes.Boss).Forget();
     }
 }
Esempio n. 2
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 private void Start()
 {
     Observable.EveryUpdate()
     .Where(_ => Input.anyKeyDown)
     .Subscribe(_ => SceneMover.MoveAsync(Scenes.Title).Forget())
     .AddTo(this);
 }
Esempio n. 3
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 private void Start()
 {
     this.ObserveEveryValueChanged(x => x.health)
     .Where(x => x <= 0)
     .Subscribe(_ => {
         sePlayer.PlayOneShot(soundDatabase.DefeatClip);
         gameObject.SetActive(false);
         SceneMover.MoveAsync(Scenes.Result).Forget();
     })
     .AddTo(this);
 }
Esempio n. 4
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 private void Start()
 {
     Observable.EveryUpdate()
     .Where(_ => Input.anyKey)
     .Subscribe(_ => {
         SceneMover.MoveAsync(Scenes.Game).Forget();
         if (!once)
         {
             once = true;
             sePlayer.PlayOneShot(soundDatabase.GameStartClip);
         }
     })
     .AddTo(this);
 }
Esempio n. 5
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 void KillPlayer()
 {
     Debug.Log("You Dead!");
     KillPlayerAnim();
     SceneMover.MoveAsync(Scenes.Game).Forget();
 }