public void PlayerEnteredEndPoint() { if (!m_isActive || m_isDebugModeOn) { return; } m_sceneMaster.ExitLevelAndFade(); m_isActive = false; }
public void PlayerEnteredEndPoint() { if (!m_isActive || m_isDebugModeOn) { return; } m_sceneMaster.ExitLevelAndFade(); m_isActive = false; }