Esempio n. 1
0
    private void Awake()
    {
        sm = FindObjectOfType <SceneManagment>();
        SwitchABCD go = FindObjectOfType <SwitchABCD>();

        GameObject goText = GameObject.Find("Mode");

        TextAbove = goText.GetComponent <Text>();

        tr = FindObjectOfType <TrailRender>();

        airStrokeMapper = FindObjectOfType <AirStrokeMapper>();

        GameObject KeyboardHolder = GameObject.Find("Keyboard Holder");

        KeyboardHolder.transform.localScale = new Vector3(scale_coef, scale_coef, 1);

        pointerHandler = FindObjectOfType <PointerHandler>();

        if (go == null)
        {
            enabled = false;
            Debug.Log("Can't find SwitchABCD object.");
            return;
        }
        else
        {
            ScaledObject = go.gameObject;
        }
    }
    private void Awake()
    {
        //  icons.SetActive(true);
        server           = FindObjectOfType <Server>();
        th               = FindObjectOfType <TextHelper>();
        measuringMetrics = FindObjectOfType <MeasuringMetrics>();
        sceneManagment   = FindObjectOfType <SceneManagment>();

        SRanipal_Eye_Framework.Instance.StartFramework();
    }
Esempio n. 3
0
    void Awake()
    {
        DontDestroyOnLoad(this.gameObject);

        //Instance Setup
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != null)
        {
            DebugZ.instance.Log("Instance already exists, destroying object!");
            Destroy(this.gameObject);
        }

        blackoutAnim = GetComponentInChildren <Animation>();
    }
    // Use this for initialization
    void Awake()
    {
        // referencias
        soundManager = GetComponent <SoundManager>();
        scnManager   = GetComponent <SceneManagment>();

        // guardamos los controladores de los fantasmas
        ghController = new GhostController[ghostsContainer.transform.childCount];
        for (int i = 0; i < ghostsContainer.transform.childCount; i++)
        {
            ghController[i] = ghostsContainer.transform.GetChild(i).GetComponent <GhostController>();
        }

        // guardamos cuantas bolas hay en total
        remainingBalls = smallBallsContainer.transform.childCount;
        // setamos el estado de juego a preLevel
        currentGameStatus = GameStatus.preLevel;
    }
    // Update is called once per frame
    void Update()
    {
        if (score < 0)
        {
            score = 0;
        }
        text.text = " " + score;

        if (winScore == score)
        {
            print("Win Score Reached = " + score);
            winText.GetComponent <Text>().enabled = true;
            Time.timeScale = 0;
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            SceneManagment.LoadScene(0);
        }
    }
Esempio n. 6
0
 // Start is called before the first frame update
 public void Start()
 {
     manager = FindObjectOfType <SceneManagment>();
 }
 private void Awake()
 {
     sm = FindObjectOfType <SceneManagment>();
 }