public SceneManager_GGJ GetSceneManager() { if (SceneManager_ == null) { SceneManager_ = GetComponent <SceneManager_GGJ>(); if (SceneManager_ == null) { SceneManager_ = gameObject.AddComponent <SceneManager_GGJ>(); } } return(SceneManager_); }
private void MainMenu() { SceneManager_GGJ sceneManagerIntance = FindObjectOfType <SceneManager_GGJ>(); sceneManagerIntance.PreviousScene(); }