public static ISceneLoadPromise Load(string sceneName, SceneLoadSettings loadSettings) { // add new promise ScenePromise scenePromise = new ScenePromise(sceneName); Instance._loadingScenePromises.Add(scenePromise); LoadSceneParameters loadParameters = new LoadSceneParameters() { loadSceneMode = loadSettings.LoadSceneMode, localPhysicsMode = loadSettings.LocalPhysicsMode }; try { switch (loadSettings.LoadSceneMode) { case LoadSceneMode.Single: SceneManager.LoadScene(sceneName, loadParameters); break; case LoadSceneMode.Additive: SceneManager.LoadSceneAsync(sceneName, loadParameters); break; default: throw new NotSupportedException(); } } catch (Exception e) { Debug.LogError(e.Message); } return(scenePromise); }
public static ISceneLoadPromise Load(SceneInfo sceneInfo, SceneLoadSettings loadSettings) { return(Load(sceneInfo.SceneName, loadSettings)); }