void ClearCheckpoint(SceneLoadNext sceneLoadNext) { CheckpointSystem.pullLastCheckpointPos = null; CheckpointSystem.pushLastCheckpointPos = null; CheckpointSystem.finishedPullEndpoint = false; CheckpointSystem.finishedPushEndpoint = false; }
public void NextScene(SceneLoadNext loadNextScene) { int temp = SceneManager.GetActiveScene().buildIndex + 1; Debug.Log("LoadNextScene"); SceneManager.LoadScene(temp); sceneIndex++; }