public void TurnOnSceneLoadUI() { sceneLoadView = (SceneLoadCanvas)canvasPrefab_Dictionary[CanvasType.SceneLoad]; sceneLoadView = Instantiate <SceneLoadCanvas>(sceneLoadView); DontDestroyOnLoad(sceneLoadView); sceneLoadView.TurnOnCanvas(); }
public void TurnOffSceneLoadUI() { sceneLoadView = FindObjectOfType <SceneLoadCanvas>(); if (sceneLoadView != null) { sceneLoadView.TurnOffCanvas(); } }
public SceneLoadState(UIMgr owner, BaseCanvas canvasPrefab) : base(owner, canvasPrefab) { _canvas = (SceneLoadCanvas)canvasPrefab; }
public override void Enter() { Debug.Log("씬 로딩 시작"); _canvas = MonoBehaviour.Instantiate(_canvas); }