public void SceneKunTest() { var scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene(mTestSceneName); //var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); var sceneKun = new SceneKun(scene); SerializerKunTest <SceneKun>(sceneKun, new SceneKun()); }
public void AllCamerasTest() { var scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene(mTestSceneName); var sceneKun = new SceneKun(scene); var cameras = CameraKun.allCameras; }