protected override void Draw()
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            // Use SpriteSortMode.Immediate, so we can apply custom renderstates.
            _spriteBatch.Begin(SpriteBlendMode.AlphaBlend,
                               SpriteSortMode.Immediate,
                               SaveStateMode.SaveState);

            // Set the texture addressing mode to wrap, so we can repeat
            // many copies of our tiled checkerboard texture.
            GraphicsDevice.SamplerStates[0].AddressU = TextureAddressMode.Wrap;
            GraphicsDevice.SamplerStates[0].AddressV = TextureAddressMode.Wrap;
            Rectangle fullRect = new Rectangle(0, 0, this.Width, this.Height);

            // Draw a tiled checkerboard pattern in the background.
            _spriteBatch.Draw(_crossTexture, fullRect, fullRect, Color.White);
            if (SceneItem == null)
            {
                _spriteBatch.End();
            }
            else
            {
                _spriteBatch.End();
                DrawingManager.ViewPortSize = new Point(this.Width, this.Height);
                _camera.Position            = Vector2.Zero;
                _camera.Update(1 / 60f);
                Vector2 oldPivot           = SceneItem.Pivot;
                bool    oldIsPivotRelative = SceneItem.IsPivotRelative;
                Vector2 oldPosition        = SceneItem.Position;
                float   oldRotation        = SceneItem.Rotation;
                Vector2 oldScale           = SceneItem.Scale;
                bool    oldVisibility      = SceneItem.Visible;
                SceneItem.Visible         = true;
                SceneItem.Position        = Vector2.Zero;
                SceneItem.Pivot           = new Vector2(0.5f);
                SceneItem.IsPivotRelative = true;
                SceneItem.Scale           = Vector2.One;
                SceneItem.Rotation        = 0;
                SceneItem.Update(1 / 60f);
                SceneItem.Draw(1 / 60f);
                SceneItem.Position        = oldPosition;
                SceneItem.Pivot           = oldPivot;
                SceneItem.IsPivotRelative = oldIsPivotRelative;
                SceneItem.Scale           = oldScale;
                SceneItem.Rotation        = oldRotation;
                SceneItem.Visible         = oldVisibility;
                MilkshakeForm.SwapCameraAndRenderScene(_camera);
            }
        }
Esempio n. 2
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        public void LerpSceneItemWith(CompositeBoneTransform nextState, float amount, bool nextStateOverride)
        {
            // original is only used when bone.Interpolate is set to false, and refer to the 1st KF of the 1st anim
            SceneItem item    = GetSceneItem();
            String    subItem = GetSubItem();

            if (String.IsNullOrEmpty(subItem) == false && item is ISubItemCollection)
            {
                ((ISubItemCollection)item).SetCurrentSubItem(subItem);
            }
            if (item != null)
            {
                item.Update(1 / 60f);
                amount = MathHelper.Clamp(amount, 0, 1);
                CompositeEntity        parentEntity    = Parent.Parent.Parent;
                CompositeBoneTransform parentTransform = this.ParentBoneTransform;
                _currentVisibleState = GetVisibilityState(parentTransform);
                if (_currentVisibleState == false)
                {
                    return;
                }
                bool nextStateVisibility = nextState.GetVisibilityState(nextState.ParentBoneTransform);
                // no lerping if the next state isnt visible
                if (nextStateVisibility == false)
                {
                    nextState = this;
                }
                if (nextStateOverride == true)
                {
                    _position = nextState.Position;
                    _scale    = nextState.Scale;
                    _rotation = nextState.Rotation;
                }
                else
                {
                    _position = Vector2.Lerp(this.Position, nextState.Position, amount);
                    _scale    = Vector2.Lerp(this.Scale, nextState.Scale, amount);
                    _rotation = MathHelper.Lerp(this.Rotation, nextState.Rotation, amount);
                }
                if (this.Opacity.HasValue == true || nextState.Opacity.HasValue == true)
                {
                    if (this.Opacity.HasValue == true && nextState.Opacity.HasValue == false)
                    {
                        _opacity = this.Opacity.Value;
                    }
                    else if (this.Opacity.HasValue == false && nextState.Opacity.HasValue == true)
                    {
                        _opacity = nextState.Opacity.Value;
                    }
                    else
                    {
                        _opacity = IceMath.Lerp(this.Opacity.Value, nextState.Opacity.Value, amount);
                    }
                }
                else
                {
                    _opacity = null;
                }
                _transformPivot     = item.GetAbsolutePivot(false);
                item.FlipHorizontal = parentEntity.FlipHorizontal ^ this.FlipHorizontal;
                item.FlipVertical   = parentEntity.FlipVertical ^ this.FlipVertical;
                if (parentEntity.FlipHorizontal == true)
                {
                    _position.X       = -_position.X;
                    _transformPivot.X = item.BoundingRectSize.X - _transformPivot.X;
                    _rotation         = -_rotation;
                }
                if (parentEntity.FlipVertical == true)
                {
                    _position.Y       = -_position.Y;
                    _transformPivot.Y = item.BoundingRectSize.Y - _transformPivot.Y;
                    _rotation         = -_rotation;
                }
                if (parentEntity.Scale != Vector2.One)
                {
                    _position *= parentEntity.Scale;
                }
                if (parentEntity.Rotation != 0)
                {
                    Vector2 offset = _position;
                    float   length = offset.Length();
                    double  angle  = Math.Atan2((float)offset.Y, (float)offset.X) + parentEntity.Rotation;
                    offset.X  = (float)(length * Math.Cos(angle));
                    offset.Y  = (float)(length * Math.Sin(angle));
                    _position = offset;
                }
                if (parentTransform != null)
                {
                    if (this.InheritRotation.HasValue == false && this.Bone.InheritRotation == true ||
                        this.InheritRotation.HasValue == true && this.InheritRotation == true)
                    {
                        _rotation += parentTransform.CurrentRotation;
                    }
                    if (this.InheritScale.HasValue == false && this.Bone.InheritScale == true ||
                        this.InheritScale.HasValue == true && this.InheritScale == true)
                    {
                        _scale *= parentTransform.CurrentScale;
                    }
                    if (this.InheritPosition.HasValue == false && this.Bone.InheritPosition == true ||
                        this.InheritPosition.HasValue == true && this.InheritPosition == true)
                    {
                        Vector2 offset = _position;
                        float   length = offset.Length();
                        double  angle  = Math.Atan2((float)offset.Y, (float)offset.X) + parentTransform._rotation;
                        offset.X  = (float)(length * Math.Cos(angle));
                        offset.Y  = (float)(length * Math.Sin(angle));
                        _position = parentTransform.CurrentPosition + offset;
                    }
                }
            }
        }