Esempio n. 1
0
        void SetAirGateNumbers()
        {
            for (int i = 0; i < airGates.Count; i++)
            {
                string numberStr = (i + 1).ToString();

                Component c = SceneHelper.FindFirstChildInHierarchy(airGates[i], Constants.AirGateNumberFront);

                Text text;

                if (c != null)
                {
                    text = c.GetComponent <Text>();

                    if (text != null)
                    {
                        text.text = numberStr;
                    }
                }

                c = SceneHelper.FindFirstChildInHierarchy(airGates[i], Constants.AirGateNumberBack);

                if (c != null)
                {
                    text = c.GetComponent <Text>();

                    if (text != null)
                    {
                        text.text = numberStr;
                    }
                }
            }
        }
Esempio n. 2
0
        public static void UpdateSettings()
        {
            DroneRacer dr = FindDroneRacer();

            if (dr != null)
            {
                dr.power = PlayerPrefs.GetFloat(Constants.PowerOutput);

                dr.autoLevelStrength = PlayerPrefs.GetFloat(Constants.AutoLevelStrength);

                dr.autoLevel = PlayerPrefs.GetInt(Constants.AutoLevel) == 0 ? false : true;

                dr.altitudeHold = PlayerPrefs.GetInt(Constants.AltitudeHold) == 0 ? false : true;

                dr.altitudeHoldStrength = PlayerPrefs.GetFloat(Constants.AltitudeHoldStrength);

                dr.airMode = PlayerPrefs.GetInt(Constants.AirMode) == 0 ? false : true;

                dr.crashTolerance = PlayerPrefs.GetFloat(Constants.CrashTolerance);

                dr.detectCrash = PlayerPrefs.GetInt(Constants.DetectCrash) == 0 ? false : true;

                Camera c = SceneHelper.FindFirstChildInHierarchy <Camera>(dr, Constants.FpvCameraName);
                c.gameObject.SetActive(true);

                dr.UpdateCameraAngle(c);

                dr.UpdateCameraFov(c);

                DroneRacerJoystickInput.UpdateSettings();
            }
        }
Esempio n. 3
0
        void Start()
        {
            top    = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Top").gameObject;
            bottom = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Bottom").gameObject;
            front  = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Front").gameObject;
            back   = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Back").gameObject;
            left   = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Left").gameObject;
            right  = SceneHelper.FindFirstChildInHierarchy <Transform>(this, "Right").gameObject;

            UpdateSides();
        }
Esempio n. 4
0
        void Start()
        {
            //Debug.Log("Start");

            zeroThrustSpinPoint[0] = SceneHelper.FindFirstChildInHierarchy(this, "FrontLeft").GetComponent <Transform>();
            zeroThrustSpinPoint[1] = SceneHelper.FindFirstChildInHierarchy(this, "FrontRight").GetComponent <Transform>();
            zeroThrustSpinPoint[2] = SceneHelper.FindFirstChildInHierarchy(this, "BackLeft").GetComponent <Transform>();
            zeroThrustSpinPoint[3] = SceneHelper.FindFirstChildInHierarchy(this, "BackRight").GetComponent <Transform>();

            joystickInput  = GetComponent <DroneRacerJoystickInput>();
            droneRacerArm  = GetComponent <DroneRacerArm>();
            droneRigidbody = GetComponent <Rigidbody>();

            UpdateSettings();

            Initialize(GameManager.GetStartPosition());
        }
Esempio n. 5
0
        void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else
            {
                Debug.LogError("UiManager has already been created.");
            }

            calibrateJoystickSteps = SceneHelper.FindFirstChildInHierarchy(this, "Calibrate").GetComponent <CalibrateJoystickSteps>();

            startPanel.gameObject.SetActive(true);
            flightPanel.gameObject.SetActive(false);
            settingsPanel.gameObject.SetActive(false);
            calibrationPanel.gameObject.SetActive(false);

            ResetFlightPanel();
        }
Esempio n. 6
0
        void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else
            {
                Debug.LogError("RaceInfoHud has already been created.");
            }

            rectTransform  = GetComponent <RectTransform>();
            startSizeDelta = rectTransform.sizeDelta;

            column1 = SceneHelper.FindFirstChildInHierarchy(this, "Column1").GetComponent <RectTransform>();
            column2 = SceneHelper.FindFirstChildInHierarchy(this, "Column2").GetComponent <RectTransform>();
            column3 = SceneHelper.FindFirstChildInHierarchy(this, "Column3").GetComponent <RectTransform>();
            column4 = SceneHelper.FindFirstChildInHierarchy(this, "Column4").GetComponent <RectTransform>();
            column5 = SceneHelper.FindFirstChildInHierarchy(this, "Column5").GetComponent <RectTransform>();

            elapsedTime = SceneHelper.FindFirstChildInHierarchy(this, "ElapsedTime").GetComponent <Text>();

            totalLapsText = SceneHelper.FindFirstChildInHierarchy(this, "TotalLaps").GetComponent <Text>();
        }
        void Awake()
        {
            inputMapper = GetComponent <InputMapper>();

            moveLeftJoystickLeftRight.gameObject.SetActive(false);

            SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickLeftRight, "Reset").GetComponent <Button>().onClick.AddListener(ResetCalibration);

            leftJoystickLeftRightInvert = SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickLeftRight, "InvertToggle").GetComponent <Toggle>();
            leftJoystickLeftRightInvert.onValueChanged.AddListener(ToggleInvert);


            SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickLeftRight, "Next").GetComponent <Button>().onClick.AddListener(CalibrateYawNext);


            moveLeftJoystickUpDown.gameObject.SetActive(false);

            SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickUpDown, "Back").GetComponent <Button>().onClick.AddListener(CalibrateThrottleBack);

            SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickUpDown, "Reset").GetComponent <Button>().onClick.AddListener(ResetCalibration);

            leftJoystickUpDownInvert = SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickUpDown, "InvertToggle").GetComponent <Toggle>();
            leftJoystickUpDownInvert.onValueChanged.AddListener(ToggleInvert);

            SceneHelper.FindFirstChildInHierarchy(moveLeftJoystickUpDown, "Next").GetComponent <Button>().onClick.AddListener(CalibrateThrottleNext);


            moveRightJoystickLeftRight.gameObject.SetActive(false);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickLeftRight, "Back").GetComponent <Button>().onClick.AddListener(CalibrateRollBack);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickLeftRight, "Reset").GetComponent <Button>().onClick.AddListener(ResetCalibration);

            rightJoystickLeftRightInvert = SceneHelper.FindFirstChildInHierarchy(moveRightJoystickLeftRight, "InvertToggle").GetComponent <Toggle>();
            rightJoystickLeftRightInvert.onValueChanged.AddListener(ToggleInvert);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickLeftRight, "Next").GetComponent <Button>().onClick.AddListener(CalibrateRollNext);


            moveRightJoystickUpDown.gameObject.SetActive(false);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickUpDown, "Back").GetComponent <Button>().onClick.AddListener(CalibratePitchBack);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickUpDown, "Reset").GetComponent <Button>().onClick.AddListener(ResetCalibration);

            rightJoystickUpDownInvert = SceneHelper.FindFirstChildInHierarchy(moveRightJoystickUpDown, "InvertToggle").GetComponent <Toggle>();
            rightJoystickUpDownInvert.onValueChanged.AddListener(ToggleInvert);

            gamepadToggle.onValueChanged.AddListener(ToggleGamepad);

            SceneHelper.FindFirstChildInHierarchy(moveRightJoystickUpDown, "Finish").GetComponent <Button>().onClick.AddListener(CalibratePitchFinish);

            trimVerticalLeftSlider       = SceneHelper.FindFirstChildInHierarchy(this, "TrimVerticalLeftSlider").GetComponent <ControlSlider>();
            scaleVerticalLeftSlider      = SceneHelper.FindFirstChildInHierarchy(this, "ScaleVerticalLeftSlider").GetComponent <ControlSlider>();
            trimHorizontalLeftSlider     = SceneHelper.FindFirstChildInHierarchy(this, "TrimHorizontalLeftSlider").GetComponent <ControlSlider>();
            scaleHorizontalLeftSlider    = SceneHelper.FindFirstChildInHierarchy(this, "ScaleHorizontalLeftSlider").GetComponent <ControlSlider>();
            deadzoneHorizontalLeftSlider = SceneHelper.FindFirstChildInHierarchy(this, "DeadzoneHorizontalLeftSlider").GetComponent <ControlSlider>();
            deadzoneVerticalLeftSlider   = SceneHelper.FindFirstChildInHierarchy(this, "DeadzoneVerticalLeftSlider").GetComponent <ControlSlider>();

            trimVerticalRightSlider       = SceneHelper.FindFirstChildInHierarchy(this, "TrimVerticalRightSlider").GetComponent <ControlSlider>();
            scaleVerticalRightSlider      = SceneHelper.FindFirstChildInHierarchy(this, "ScaleVerticalRightSlider").GetComponent <ControlSlider>();
            trimHorizontalRightSlider     = SceneHelper.FindFirstChildInHierarchy(this, "TrimHorizontalRightSlider").GetComponent <ControlSlider>();
            scaleHorizontalRightSlider    = SceneHelper.FindFirstChildInHierarchy(this, "ScaleHorizontalRightSlider").GetComponent <ControlSlider>();
            deadzoneHorizontalRightSlider = SceneHelper.FindFirstChildInHierarchy(this, "DeadzoneHorizontalRightSlider").GetComponent <ControlSlider>();
            deadzoneVerticalRightSlider   = SceneHelper.FindFirstChildInHierarchy(this, "DeadzoneVerticalRightSlider").GetComponent <ControlSlider>();
        }