//		private void HandHoverUpdate (Hand hand)
//		{
//			if (hand.GetStandardInteractionButtonDown ()) {
//				loadNextLevel ();
//			}
//		}

        void loadNextLevel()
        {
            SceneGlobals.setLoadingLocation(startEmptyName);
            //SceneGlobals.updatePlayerTransform ();
            Application.LoadLevel(selectedLevel);
        }
Esempio n. 2
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 void PrepareNewScene()
 {
     SceneGlobals.setLoadingLocation(startEmptyName);
     sceneFader.GetComponent <SceneFade>().setLevel(floorIndexToLoad);
     sceneFader.GetComponent <SceneFade>().EndScene();
 }