// private void HandHoverUpdate (Hand hand) // { // if (hand.GetStandardInteractionButtonDown ()) { // loadNextLevel (); // } // } void loadNextLevel() { SceneGlobals.setLoadingLocation(startEmptyName); //SceneGlobals.updatePlayerTransform (); Application.LoadLevel(selectedLevel); }
void PrepareNewScene() { SceneGlobals.setLoadingLocation(startEmptyName); sceneFader.GetComponent <SceneFade>().setLevel(floorIndexToLoad); sceneFader.GetComponent <SceneFade>().EndScene(); }