protected override void Awake() { base.Awake(); mInstance = this; mFSM = GetComponent<PlayMakerFSM>(); //FsmVariables.GlobalVariables.GetFsmString("f**k").Value mOrderYOfs = -map.data.tileOrigin.y; mOrderYMax = map.height * map.data.tileSize.y; }
public override void DrawIcon(SceneGame scene, Vector2 position) { var curse = SpriteLoader.Instance.AddSprite("content/item_curse"); scene.DrawSprite(curse, 0, position - curse.Middle, SpriteEffects.None, 1.0f); }
public override void Update(SceneGame gs)
public override void Render(SceneGame gs, Graphics g, int fps) { this.spriteSheet.setLocation((int)(this.posX), (int)(this.posY)); this.spriteSheet, DrawRotated(g, fps, heading); }
public override bool CanDestroy(SceneGame world) { return(false); }
public override bool IsValid(SceneGame world) { var alive = world.PlayerCurio.GetBehavior <BehaviorAlive>(); return(alive != null && alive.HP < 10); }
public override void Draw(SceneGame scene, DrawPass pass) { var snakeSpit = SpriteLoader.Instance.AddSprite("content/snake_poison"); scene.DrawSprite(snakeSpit, 0, Position - snakeSpit.Middle, SpriteEffects.None, 0); }
public override void Draw(SceneGame scene, DrawPass pass) { var spriteBoomerang = SpriteLoader.Instance.AddSprite("content/boomerang"); scene.DrawSpriteExt(spriteBoomerang, 0, Position - spriteBoomerang.Middle, spriteBoomerang.Middle, Angle, SpriteEffects.None, 0); }
public void Tick(SceneGame scene) { var active = Curio.GetActionHolder(ActionSlot.Active); var lastSeen = Curio.GetBehavior <BehaviorLastSeen>(); var pathfinder = Curio.GetBehavior <BehaviorPathfinder>(); var orientable = Curio.GetBehavior <BehaviorOrientable>(); var tile = Curio.GetMainTile(); if (Curio.IsAlive()) { SwordAngle.Update(scene.TimeModCurrent); SwordScale.Update(scene.TimeModCurrent); } if (active.Done && Curio.IsAlive()) { var delta = scene.PlayerCurio.GetVisualTarget() - Curio.GetVisualTarget(); var distance = delta.Length(); if (distance < 48f) { var angleCurrent = orientable.Angle; var angleTarget = Enumerable.Range(0, 8).Select(x => MathHelper.PiOver4 * x).GetClosestAngle(Util.VectorToAngle(delta)); var angleDelta = MathHelper.WrapAngle(angleTarget - angleCurrent); var attack = new List <ActionWrapper>() { new ActionLichSlash(Curio, angleTarget - MathHelper.PiOver4 * 3, angleTarget + MathHelper.PiOver4 * 3, 10, 60, 10).InSlot(ActionSlot.Active), new ActionTurn(Curio, angleDelta, 3).InSlot(ActionSlot.Active), }; attack.Apply(Curio); } else if (lastSeen.LastSeenTile != null) { var nextMove = pathfinder.GetNextMove(new Point(tile.X, tile.Y)); if (lastSeen.LastSeenTile != pathfinder.GetDestination() || !nextMove.HasValue) { pathfinder.FindPath(lastSeen.LastSeenTile); } if (nextMove.HasValue) { var angleCurrent = orientable.Angle; var angleTarget = Util.PointToAngle(nextMove.Value); var angleDelta = MathHelper.WrapAngle(angleTarget - angleCurrent); var movement = new List <ActionWrapper>(); if (Math.Abs(angleDelta) < 0.0001) { movement.Add(new ActionMoveForward(Curio, nextMove.Value.ToVector2(), 10).InSlot(ActionSlot.Active)); } else if (angleDelta < 0) { movement.Add(new ActionTurn(Curio, -MathHelper.PiOver4, 5).InSlot(ActionSlot.Active)); } else if (angleDelta > 0) { movement.Add(new ActionTurn(Curio, MathHelper.PiOver4, 5).InSlot(ActionSlot.Active)); } movement.Apply(Curio); } } } }
public override void Draw(SceneGame scene, DrawPass pass) { var knife = SpriteLoader.Instance.AddSprite("content/knife"); scene.DrawSpriteExt(knife, 0, Position - knife.Middle, knife.Middle, (float)Math.Atan2(Velocity.Y, Velocity.X), SpriteEffects.None, 0); }
public override void Draw(SceneGame scene, DrawPass pass) { var spriteShockwave = SpriteLoader.Instance.AddSprite("content/shockwave"); scene.DrawSpriteExt(spriteShockwave, (int)Frame, Position - new Vector2(spriteShockwave.Middle.X, spriteShockwave.Height) + new Vector2(0, Box.Height / 2), new Vector2(spriteShockwave.Middle.X, spriteShockwave.Height), 0, new Vector2(1, (ScalingFactor > 1) ? 1 + ScalingFactor / 5 : 1), SpriteEffects.None, Color.White, 0); }
public override void Draw(SceneGame scene, DrawPass pass) { var fireball = SpriteLoader.Instance.AddSprite("content/fireball"); scene.DrawSpriteExt(fireball, 0, Position - fireball.Middle, fireball.Middle, -MathHelper.PiOver2 * (int)(Frame * 0.5), SpriteEffects.None, 0); }
public override void Draw(SceneGame scene, DrawPass pass) { var breathPoison = SpriteLoader.Instance.AddSprite("content/breath_poison"); scene.DrawSpriteExt(breathPoison, scene.AnimationFrame(breathPoison, Frame, FrameEnd), Position - breathPoison.Middle, breathPoison.Middle, (float)Math.Atan2(Velocity.X, Velocity.Y) + MathHelper.Pi, SpriteEffects.None, 0); }
public override void Draw(SceneGame scene, DrawPass pass) { var spriteExplosion = SpriteLoader.Instance.AddSprite("content/explosion"); scene.DrawSprite(spriteExplosion, scene.AnimationFrame(spriteExplosion, Frame, FrameEnd), Position - spriteExplosion.Middle, SpriteEffects.None, 0); }
public override void DrawIcon(SceneGame scene, Vector2 position) { DrawWeaponAsIcon(scene, SpriteLoader.Instance.AddSprite("content/wand_azure"), 0, position); }
public override void Apply(SceneGame world, Vector2 cardPos) { var alive = world.PlayerCurio.GetBehavior <BehaviorAlive>(); alive.HP++; }
public override void DrawIcon(ICurio curio, SceneGame scene, Vector2 pos) { throw new NotImplementedException(); }
public override void Destroy(SceneGame world, Vector2 cardPos) { throw new NotImplementedException(); }
protected override void OnDestroy() { base.OnDestroy(); mInstance = null; }
public override void Draw(SceneGame scene, DrawPass pass) { var magicOrange = SpriteLoader.Instance.AddSprite("content/magic_orange"); scene.DrawSprite(magicOrange, (int)Frame, Position - magicOrange.Middle, SpriteEffects.None, 0); }