Esempio n. 1
0
        internal void addSelectedToTrack()
        {
            var objects = KKAPI.Studio.StudioAPI.GetSelectedObjects();

            if (objects.Count() == 0)
            {
                show_blocking_message_time_sc("Nothing selected");
                return;
            }
            else
            {
                foreach (var objectCtrl in objects)
                {
                    try
                    {
                        SceneFolders.AddToTrack(objectCtrl);
                    }
                    catch
                    {
                        continue;
                    }
                }
                SceneFolders.LoadTrackedActorsAndProps();
            }
        }
Esempio n. 2
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        internal string GetIDOfSelectedObject()
        {
            var objects = KKAPI.Studio.StudioAPI.GetSelectedObjects();

            if (objects.Count() == 0)
            {
                return(null);
            }
            else
            {
                foreach (var objectCtrl in objects)
                {
                    try
                    {
                        if (objectCtrl is OCIChar c)
                        {
                            return(SceneFolders.GetActorID(c));
                        }
                    }
                    catch
                    {
                        continue;
                    }
                }
            }
            return(null);
        }
        public void deleteSaveData()
        {
            SceneConsole sc = SceneConsole.Instance;

            SetExtendedData(new PluginData()
            {
                data = null
            });
            sc.block = new SceneManager();
            SceneFolders.LoadTrackedActorsAndProps();
        }
Esempio n. 4
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 //import_or_reload("sceneutils")
 //import_or_reload("posesavestate")
 // :::::::::: JSON Derulo ::::::::::::
 // :::::::::: For debug only ::::::::::::
 // :type game:vngameengine.VNNeoController
 public static void start(VNNeoController game)
 {
     UI.sceneConsoleGUIStart(game);
     SceneFolders.LoadTrackedActorsAndProps();
     // if no blocks - autoload
     if (SceneConsole.Instance.block.Count == 0)
     {
         if (Folder.find_single_startswith("-scenesavestate:") != null)
         {
             SceneConsole.Instance.loadSceneData();
             SceneConsole.Instance.show_blocking_message_time_sc("Scene data was auto-loaded!");
         }
     }
 }
Esempio n. 5
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        internal void loadSceneData(bool backup = false, bool setToFirst = true)
        {
            string filename;

            SceneFolders.LoadTrackedActorsAndProps();

            if (backup)
            {
                if (svname == "")
                {
                    filename = defaultBackupName;
                }
                else
                {
                    filename = svname + ".backup";
                }
            }
            else
            {
                if (svname == "")
                {
                    filename = defaultSaveName;
                }
                else
                {
                    filename = svname;
                }
            }

            // abs_file_path = os.Path.Combine(script_dir, file_path)
            // if os.File.Exists(abs_file_path):
            //     f = open(abs_file_path, "r")
            //     block_dict = Utils.DeserializeData(f.read(), object_hook=sceneDecoder)  # , indent = 4, separators = (","," : ")))
            //     f.close()
            LoadFromFile(filename);

            // loading
            if (setToFirst)
            {
                if (block.HasScenes)
                {
                    block.First();
                    block.FirstCam();
                }
            }
        }
Esempio n. 6
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        internal void delSelectedFromTrack()
        {
            var elem = NeoOCI.create_from_selected();

            if (elem == null)
            {
                show_blocking_message_time_sc("Nothing selected");
                return;
            }
            if (elem is VNActor.Actor chara)
            {
                var actors = game.AllActors;
                var id     = "";
                foreach (var actid in actors.Keys)
                {
                    if (actors[actid].objctrl == elem.objctrl)
                    {
                        // found
                        id = actid;
                        break;
                    }
                }
                if (id == "")
                {
                    show_blocking_message_time_sc("Can't delete; seems this actor is not tracking yet");
                    return;
                }
                delActorFromTrack(id);
            }
            else if (elem is Prop)
            {
                var props = game.AllProps;
                var id    = "";
                foreach (var propid in props.Keys)
                {
                    if (props[propid].objctrl == elem.objctrl)
                    {
                        id = propid; // found
                        break;
                    }
                }
                delPropFromTrack(id);
            }
            // updating set
            SceneFolders.LoadTrackedActorsAndProps();
        }
Esempio n. 7
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        internal void LoadPluginData(PluginData pluginData)
        {
            if (pluginData == null || pluginData?.data == null)
            {
                block        = new SceneManager();
                saveDataSize = 0;
            }
            else
            {
                byte[] sceneData = pluginData.data["scenes"] as byte[];
                if (sceneData != null && sceneData.Length > 0)
                {
                    try
                    {
                        var scenes = Utils.DeserializeData <Scene[]>(sceneData);

                        object temp;

                        pluginData.data.TryGetValue("currentScene", out temp);
                        int sceneIndex = (temp as int?) ?? 0;

                        pluginData.data.TryGetValue("sceneNames", out temp);
                        string sceneNames = temp as string;

                        pluginData.data.TryGetValue("trackMap", out temp);
                        track_map = (temp as bool?) ?? true;

                        string[] sceneStrings = SceneManager.DeserializeSceneStrings(sceneNames);

                        block = new SceneManager(scenes, currentSceneIndex: sceneIndex, sceneStrings: sceneStrings);

                        var saveDataSizeKb = CalculateSaveDataSize(sceneData);
                        Logger.LogMessage($"Loaded {(saveDataSizeKb):N} Kb of scene state data.");
                        saveDataSize = saveDataSizeKb;
                    }
                    catch (Exception e)
                    {
                        Logger.LogError("Error occurred while loading scene data: " + e.ToString());
                        Logger.LogMessage("Failed to load scene data, check debug log for more info.");
                    }
                }
            }
            SceneFolders.LoadTrackedActorsAndProps();
            loadCurrentScene();
        }
Esempio n. 8
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        public Scene(VNNeoController game, bool importSys) : this(new Dictionary <string, ActorData>(), new Dictionary <string, NEOItemData>(), new Dictionary <string, LightData>(), new Dictionary <string, NEOPropData>(), new List <CamData>())
        {
            SceneFolders.LoadTrackedActorsAndProps();
            Dictionary <string, VNActor.Actor> actors = game.AllActors;
            Dictionary <string, Prop>          props  = game.AllProps;

            foreach (string actid in actors.Keys)
            {
                this.actors[actid] = (ActorData)actors[actid].export_full_status();
            }
            foreach (string propid in props.Keys)
            {
                var prop = props[propid];
                AddProp(propid, prop);
            }
            if (importSys)
            {
                this.sys = (VNEngine.System.SystemData)export_full_status();
            }
        }
Esempio n. 9
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        internal void changeSelTrackID(string toId)
        {
            if (toId == "")
            {
                show_blocking_message_time_sc("Please, set ID to change to first");
                return;
            }
            var elem = NeoOCI.create_from_selected();

            if (elem == null)
            {
                show_blocking_message_time_sc("Nothing selected");
                return;
            }
            if (elem is VNActor.Actor chara)
            {
                var    actors = game.AllActors;
                string id     = "";
                foreach (var actid in actors.Keys)
                {
                    if (actors[actid].objctrl == elem.objctrl)
                    {
                        // found
                        id = actid;
                        break;
                    }
                }
                //self.delActorFromTrack(actid)
                if (id == "")
                {
                    show_blocking_message_time_sc("Can't find actor to change ID");
                    return;
                }
                // actually changing ID
                changeActorTrackId(id, toId);
            }
            // updating set
            SceneFolders.LoadTrackedActorsAndProps();
        }
Esempio n. 10
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        // Set scene chars with state data from dictionary

        internal void SetSceneState(Scene s)
        {
            if (isSysTracking)
            {
                VNEngine.System.import_status(s.sys, track_map);
            }
            foreach (var actid in s.actors.Keys)
            {
                var actors = game.AllActors;

                foreach (var kvp in actors)
                {
                    s.actors.TryGetValue(kvp.Key, out ActorData char_status);

                    if (char_status is null)
                    {
                        kvp.Value.Visible = false;
                    }
                    else
                    {
                        try
                        {
                            char_status.Apply(kvp.Value);
                        }
                        catch (Exception e)
                        {
                            SceneConsole.Instance.game.GetLogger.LogError($"Error occurred when importing Actor with id {actid}" + e.ToString());
                            SceneConsole.Instance.game.GetLogger.LogMessage($"Error occurred when importing Actor with id {actid}");
                            SceneFolders.LoadTrackedActorsAndProps();
                        }
                    }
                }
            }
            string propid = "";

            try
            {
                foreach (var kvp in game.AllProps)
                {
                    propid = kvp.Key;
                    if (kvp.Value is Item i)
                    {
                        s.items.TryGetValue(kvp.Key, out var status);
                        s.ApplyStatus(i, status);
                    }
                    else if (kvp.Value is VNActor.Light l)
                    {
                        s.lights.TryGetValue(kvp.Key, out var status);
                        s.ApplyStatus(l, status);
                    }
                    else if (kvp.Value is Prop p)
                    {
                        s.props.TryGetValue(kvp.Key, out var status);
                        s.ApplyStatus(p, status);
                    }
                }
            }
            catch (Exception e)
            {
                game.GetLogger.LogError($"Error occurred when importing Prop with id {propid}" + e.ToString());
                SceneFolders.LoadTrackedActorsAndProps();
                Instance.game.GetLogger.LogMessage($"Error occurred when importing Prop with id {propid}");
            }
        }
Esempio n. 11
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        public static void sceneConsoleTrackable()
        {
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical(GUILayout.Width(ColumnWidth));
            GUILayout.Label("Actors:");
            tracking_actors_scroll = GUILayout.BeginScrollView(tracking_actors_scroll);
            var actors = Instance.game.AllActors;

            foreach (var actorid in actors.Keys)
            {
                VNActor.Actor actor = actors[actorid];
                render_ui_for_tracking(actorid, actor);
            }
            GUILayout.EndScrollView();
            GUILayout.EndVertical();

            GUILayout.BeginVertical(GUILayout.Width(ColumnWidth));
            GUILayout.Label("Props:");
            tracking_props_scroll = GUILayout.BeginScrollView(tracking_props_scroll);
            var props = Instance.game.AllProps;

            foreach (var propid in props.Keys)
            {
                render_ui_for_tracking(propid, props[propid]);
            }
            GUILayout.EndScrollView();

            GUILayout.EndVertical();
            GUILayout.BeginVertical(GUILayout.Width(ColumnWidth));
            if (GUILayout.Button("Track selected", GUILayout.Height(50), GUILayout.Width(ColumnWidth)))
            {
                Instance.addSelectedToTrack();
            }
            if (GUILayout.Button("Untrack selected", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
            {
                if (Instance.promptOnDelete.Value)
                {
                    warning_action = Instance.delSelectedFromTrack;
                    warning_param  = new WarningParam_s("Untrack and delete selected from scenes?", false);
                }
                else
                {
                    Instance.delSelectedFromTrack();
                }
            }
            if (GUILayout.Button("Refresh", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
            {
                SceneFolders.LoadTrackedActorsAndProps();
            }
            if (!Instance.isSysTracking)
            {
                if (GUILayout.Button("Track scene settings", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
                {
                    Instance.addSysTracking();
                }
            }
            else
            {
                if (GUILayout.Button("Untrack scene settings", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
                {
                    Instance.delSysTracking();
                }
            }
            if (Instance.track_map)
            {
                if (GUILayout.Button("Stop tracking map selection", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
                {
                    Instance.track_map = false;
                }
            }
            else
            {
                if (GUILayout.Button("Track map selection", GUILayout.Height(25), GUILayout.Width(ColumnWidth)))
                {
                    Instance.track_map = true;
                }
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal();
            GUILayout.Label("Pro: Change selected char ID to ");
            //GUILayout.Label("  Who say:", GUILayout.Width(80))
            Instance.newid = GUILayout.TextField(Instance.newid);
            if (GUILayout.Button("Change", GUILayout.Width(60)))
            {
                //sc.cam_whosay = sc.get_next_speaker(sc.cam_whosay, False)
                Instance.changeSelTrackID(Instance.newid);
            }
            GUILayout.EndHorizontal();
        }