private void Done()
 {
     ++events;
     if (events == 2)
     {
         Debug.Log("Survey was ended by SurveyEnd");
         SceneFlowController.LoadNextScene();
     }
 }
Esempio n. 2
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        /*
         * private void OnGUI()
         * {
         *  var e = Event.current;
         *  if (e.isKey)
         *      if (e.keyCode == KeyCode.C && hardcodedQueryNumber <= nLoadedQueries)
         *      {
         *          Debug.Log(_queryList.Count);
         *          for (; _questionIndex < _queryList.Count() - 1;)
         *          {
         ++_questionIndex;
         *              UpdateLiveFeed();
         *          }
         *      }
         * }
         */
        private void GoToNextScene()
        {
            Debug.Log("Ending Transparency");
            EventManager.OnEnd();
            SceneFlowController.LoadNextScene();
            //Participant.Instance.CurrentSurvey += 1;


            //SceneManager.getSurveyName();

            // SceneManager.LoadScene(
            //    ParticipantBehavior.Instance.CurrentMission == 6
            //       ? "FinalScene"
            //      : "MissionScene");
            //_nextButton.Disable();
        }
Esempio n. 3
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        public void GatherAnswers(ref List <GameObject> go,
                                  ref List <QuestionDetails> surveyQuestionList, int tempSurveyNumber)
        {
            _surveyNumber = tempSurveyNumber;
            foreach (var g in go)
            {
                var temp = surveyQuestionList[int.Parse(g.name)];

                //Debug.Log(surveyQuestionList[int.Parse(g.name)].QuestionId +
                //" is question id");
                //Debug.Log(surveyQuestionList[int.Parse(g.name)].Type +
                //" is question type");

                switch (temp.QuestionType)
                {
                case "FreeResponse":
                    FreeResponseGetAnswer(g, ref temp);
                    break;

                case "Multiple":
                    MultipleGetAnswer(g, ref temp);
                    break;

                case "Scalar":
                    ScalarGetAnswer(g, ref temp);
                    break;

                case "Numerical":
                    NumericGetAnswer(g, ref temp);
                    break;

                //special cases bellow
                case "Debrief":
                    Debrief(g, ref temp);
                    //Debug.Log("Debrief");
                    StartCoroutine(UploadPreferredLvlOfAutonomy(temp));
                    break;

                case "Intro":
                    continue;

                case "Outro":
                    continue;


                case "IfYesRespond":
                    IfYesRespondGetAnswer(g, ref temp);
                    break;

                case "IfNoRespond":
                    IfNoRespondGetAnswer(g, ref temp);
                    break;

                case "IfScalarLessThan3Respond":
                    IfScalarLessThan3RespondGetAnswer(g, ref temp);
                    break;

                case "TLX":
                    ScaleGetAnswer(g, ref temp);
                    break;

                case "PickAll":
                    PickAllGetAnswer(g, ref temp);
                    break;
                }


                //Debug.Log(surveyQuestionList[int.Parse(g.name)].SelectedAnswer +
                //          " is answer");
                UploadQuery(ref temp);

                //Debug.Log(currentDetails.QuestionString + " is question string");
                //Debug.Assert(false, "Question type does not exist");
            }

            //Debug.Log("End of Survey");
            //Will go back to the QueryScene
            EventManager.OnEnd();
            SceneFlowController.LoadNextScene();
        }