// Start is called before the first frame update void Start() { totalSatisfyValue = 0; totalCustomerNum = 0; bathingCustomerNum = 0; oilFlyHitNum = 0; startObj = GameObject.Find("Start"); finishObj = GameObject.Find("Finish"); //アクティブ無効 startObj.SetActive(false); finishObj.SetActive(false); limitTime = GameObject.Find("LimitTimer"); limitTimeCtrl = limitTime.GetComponent <LimitTime>(); sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager"); if (sceneFadeOut == null) { Debug.Log("nullのまま"); } sceneFadeOut.IsStart = true; SoundMan.Instance.PlayBGM("bgm", 3.0f); isStart = false; isFinish = false; }
// Start is called before the first frame update void Start() { SoundMan.Instance.PlayBGM("titlebgm", 1.0f); sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); var obj = GameObject.Find("SceneFadeOutSteamManager"); sceneFadeOut = obj.GetComponent <SceneFadeOutSteam>(); sceneFadeOut.IsStart = true; }
// Start is called before the first frame update void Start() { sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); }