public void SceneExists_Process(int seqid, TProtocol iprot, TProtocol oprot) { SceneExists_args args = new SceneExists_args(); args.Read(iprot); iprot.ReadMessageEnd(); SceneExists_result result = new SceneExists_result(); result.Success = iface_.SceneExists(args._sceneId); oprot.WriteMessageBegin(new TMessage("SceneExists", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }