Esempio n. 1
0
 public InGameView(string level, IGameView v)
 {
     mainMenu = v;
     if (File.Exists("settings.json"))
         settings = JsonConvert.DeserializeObject<GameSettings>(File.ReadAllText("settings.json"));
     else
     {
         settings = new GameSettings();
         settings.EnableClouds = true;
     }
     bgFore = new Sprite(new Texture("Content/bgFore.png") { Smooth = true });
     bgFore.Origin = new Vector2f(0, 256);
     bgFore.Scale = new Vector2f(2, 2);
     bgBack = new Sprite(new Texture("Content/bgBack.png") { Smooth = true });
     bgBack.Origin = new Vector2f(0, 256);
     bgBack.Scale = new Vector2f(2, 2);
     world = new PhysicsWorld();
     SceneDeserializer d = new SceneDeserializer(SceneLoader.Load(level));
     player = new Player(d.Scene.StartCoords, world);
     d.AddObjects(world);
     player.FinishHigh = d.Scene.FinishHigh;
     player.FinishLow = d.Scene.FinishLow;
     portal = new Sprite(new Texture("Content/portal.png") { Smooth = true });
     portal.Scale = new Vector2f(2, 2);
     portal.Position = new Vector2f(player.FinishLow.X + (player.FinishHigh.X - player.FinishLow.X) * 0.5f, player.FinishLow.Y + (player.FinishHigh.Y - player.FinishLow.Y) * 0.5f) * 10;
     scene = new Scene(ScrollInputs.None);
     listener = new GameEventListener(world, player);
     listener.OnWin += listener_OnWin;
     scene.AddComponent(listener);
     cloudSprite = new Sprite();
     clouds = new Texture(256, 64);
     clouds.Smooth = true;
     if (settings.EnableClouds)
     {
         GenerateClouds();
     }
     bgGradient = new Texture("Content/bg.png");
     bg = new Sprite(bgGradient);
 }
Esempio n. 2
0
 public void Import(string file)
 {
     world.Clear();
     SceneDeserializer s = new SceneDeserializer(JsonConvert.DeserializeObject<GameScene>(File.ReadAllText(file)));
     s.AddObjects(world);
 }