Esempio n. 1
0
        public void UnLoadScene()
        {
            // 销毁场景模型
            if (m_ent != null)
            {
                EntityManager.Inst.RemoveEntity(m_ent.m_hid);
            }
            if (m_colliderEnt != null)
            {
                EntityManager.Inst.RemoveEntity(m_colliderEnt.m_hid);
            }
            // 销毁地图动态障碍数据
            if (m_staticDynamic != null)
            {
                ResourceFactory.Inst.UnLoadResource(m_staticDynamic);
                m_staticDynamic = null;
            }
            // 销毁声音
            if (m_soundEnt != null)
            {
                EntityManager.Inst.RemoveEntity(m_soundEnt.m_hid);
                m_soundEnt = null;
            }

            m_sceneInfo        = null;
            m_bModelLoaded     = false;
            m_bSceneDataLoaded = false;

            SceneManager.Inst.GetMapLoadProcess().fPercent = 0f;

            // 清除实体缓存
            EntityManager.Inst.ClearCache();
        }
Esempio n. 2
0
 private void OnLoadStaticData(Entity ent)
 {
     m_bModelLoaded = true;
     if (m_sceneInfo.staticData == 0)
     {
         OnLoadBgm();
         return;
     }
     m_staticDynamic = (SceneDataResource)ResourceFactory.Inst.LoadResource(m_sceneInfo.staticData, (res) =>
     {
         OnLoadBgm();
     });
 }