Esempio n. 1
0
    void Start()
    {
        StartCoroutine(SceneChange.FadeOut(2));
        audioSource    = GetComponent <AudioSource>();
        stageCount     = stagePoints.transform.childCount;
        stagePointsObj = new GameObject[stageCount];
        stagePoint     = new StagePoint[stageCount];
        for (int i = 0; i < stageCount; i++)
        {
            stagePointsObj[i] = stagePoints.transform.GetChild(i).gameObject;
            stagePoint[i]     = stagePointsObj[i].GetComponent <StagePoint>();
        }
        cameraPoint      = new Vector3[stageCount];
        cameraT.position = cameraPoint[0] + stageToCam;
        ufoT.position    = stagePointsObj[0].transform.position + stageToUfo;
        defEmissionColor = stagePointsObj[0].GetComponent <Renderer>().materials[1].GetColor("_EmissionColor");
        stagePointsObj[select].GetComponent <Renderer>().materials[1].SetColor("_EmissionColor", selectedEmissionColor);
        StartCoroutine(SetUp());
        for (int i = 0; i < stageCount; i++)
        {
            cameraPoint[i]    = stagePointsObj[i].transform.position;
            cameraPoint[i].x /= 1.1f;
        }
        StartCoroutine(MoveCamera());

        explainText = explainObj.GetComponentInChildren <Text>();
        StartCoroutine("Explain");
    }
Esempio n. 2
0
    void Start()
    {
        StartCoroutine(GenerateAndManageStrings());
        messageText     = message.GetComponentInChildren <Text>();
        menuCount       = menus.Length;
        t_menu          = new float[menuCount];
        menuText        = new Text[menuCount];
        buttonTextColor = new Color[menuCount];
        defMenuPos      = new Vector3[menuCount];
        message.color   = Color.white - Color.black;
        cursor.color    = Color.white - Color.black;
        cursor.rectTransform.position = cursorPos_menu[0].position;
        titleLogo.color = Color.white - Color.black;
        titleLogoEffect.GetComponent <Image>().color = Color.white - Color.black;
        for (int i = 0; i < menuCount; i++)
        {
            defMenuPos[i]      = menus[i].rectTransform.position;
            menus[i].color     = Color.white - Color.black;
            menuText[i]        = menus[i].GetComponentInChildren <Text>();
            buttonTextColor[i] = menuText[i].color;
            menuText[i].color  = Color.white - Color.black;
        }
        for (int i = 0; i < 2; i++)
        {
            defYesNoPos[i] = yesNo[i].rectTransform.position;
            yesNo[i].color = Color.white - Color.black;
        }

        audioSource = GetComponent <AudioSource>();
        StartCoroutine(SceneChange.FadeOut(2));
        StartCoroutine(EnableMenu());
    }
Esempio n. 3
0
    private void Start()
    {
        StartCoroutine(SceneChange.FadeOut());
        if (GameStateManager.Instance.Score != 0f)
        {
            preScore = (int)GameStateManager.Instance.Score;
        }
        remainingTime = (int)TimeCount.Instance.remainingTime;
        //preScoreとのバランスをとるために10倍する
        remainingTime *= 10;

        //Normal
        if (GameStateManager.Instance.prestate == GameStateManager.State.Game2)
        {
            datapath = "Score/Normal";
        }
        else if (GameStateManager.Instance.prestate == GameStateManager.State.Game3)
        {
            datapath = "Score/Hard";
        }
        else if (GameStateManager.Instance.prestate == GameStateManager.State.Game4)
        {
            datapath = "Score/EX";
        }


        preScoreText   = GameObject.Find("Canvas/ScoreButton/Text").GetComponent <Text>();
        timeText       = GameObject.Find("Canvas/TimeButton/Text").GetComponent <Text>();
        totalScoreText = GameObject.Find("Canvas/TotalScoreButton/Text").GetComponent <Text>();
        rankText       = GameObject.Find("Canvas/RankDisplay/Text").GetComponent <Text>();
        inputField     = GameObject.Find("Canvas/InputField").GetComponent <Image>();
        placeHolder    = GameObject.Find("Canvas/InputField/Placeholder").GetComponent <Text>();

        scoreButtonImage = GameObject.Find("Canvas/ScoreButton").GetComponent <Image>();
        timeButtonImage  = GameObject.Find("Canvas/TimeButton").GetComponent <Image>();
        timeT            = GameObject.Find("Canvas/TimeButton/TimeText").GetComponent <Text>();
        scoreT           = GameObject.Find("Canvas/ScoreButton/ScoreText").GetComponent <Text>();


        totalScoreButton = GameObject.Find("Canvas/TotalScoreButton").GetComponent <RectTransform>();

        subPerFrameScore = preScore / 100;
        subPerFrameTime  = remainingTime / 100;

        preScoreText.text   = preScore.ToString();
        timeText.text       = remainingTime.ToString();
        totalScoreText.text = totalScore.ToString();


        aud = GetComponent <AudioSource>();

        ReadFile(datapath);
        StartCoroutine(RankAnimation());
    }
Esempio n. 4
0
    private void Start()
    {
        StartCoroutine(SceneChange.FadeOut());
        aud                = GetComponent <AudioSource>();
        selectObject       = firstObjects[0];
        toGame             = GameObject.Find("SceneChange").GetComponent <ToGame>();
        animators[1].speed = 0f;

        cursorT         = cursor.GetComponent <RectTransform>();
        cursorPos[0]    = cursorT.localPosition;
        cursorPos[1]    = cursorPos[0];
        cursorPos[1].y -= 120f;
        for (int i = 0; i < 2; i++)
        {
            f_rect[i]      = firstObjects[i].GetComponent <RectTransform>();
            f_image[i]     = firstObjects[i].GetComponent <Image>();
            defFirstPos[i] = f_rect[i].localPosition;
        }
    }
Esempio n. 5
0
    void Start()
    {
        aud = GetComponent <AudioSource>();


        timeCount = GameObject.Find("Canvas/Time").GetComponent <TimeCount>();
        StartCoroutine(SceneChange.FadeOut());

        map      = GameObject.Find("map").transform;
        isMoving = true;

        GameObject[] maps = GameObject.FindGameObjectsWithTag("Map");
        foreach (GameObject g in maps)
        {
            if (g.name.Substring(0, 2) == "m1")
            {
                float color = Random.Range(0.7f, 1f);
                //g.GetComponent<SpriteRenderer>().color = new Color(color, color, color, Random.Range(0.9f, 1f));
            }
        }

        cameraT = Camera.main.transform;
        playerT = GameObject.FindGameObjectWithTag("Player").transform;
    }