virtual public void onStart(Variant conf) { if (started) { return; } started = true; instance = this; dDropItem = new Dictionary <uint, DropItem>(); dDropItem_own = new Dictionary <uint, DropItem>(); dDropFakeItem = new Dictionary <uint, DropItem>(); dPickItem = new Dictionary <uint, DropItem>(); clearlist(); svrConf = conf; fakeItemIdx = 0; SceneCamera.refreshMiniMapCanvas(); process = new TickItem(onTick); TickMgr.instance.addTick(process); initRoomObj(); if (a1_gamejoy.inst_skillbar) { a1_gamejoy.inst_skillbar.clearCD(); } goldnum = 0; expnum = PlayerModel.getInstance().exp; lvl = PlayerModel.getInstance().lvl; zhuan = PlayerModel.getInstance().up_lvl; a3_fb_finish.room = this; }
public void HitAndStop(int ani = -1, bool shake = false) { bool flag = this.m_aniTrack != null; if (flag) { this.m_aniTrack.speed = 0f; } bool flag2 = this.m_aniFx != null; if (flag2) { bool flag3 = ani == -1; if (flag3) { this.m_aniFx.SetTrigger(EnumAni.ANI_T_FXDEAD); } else { this.m_aniFx.SetTrigger(ani); } } if (shake) { SceneCamera.cameraShake(0.4f, 20, 0.5f); } }
void onMapClick(GameObject go, Vector2 mappos) { Vector2 pos2; if (RectTransformUtility.ScreenPointToLocalPointInRectangle(worldmap.instance.m_goMapcon.GetComponent <RectTransform>(), mappos, InterfaceMgr.ui_Camera_cam, out pos2)) { pos2 = Quaternion.Inverse(mapRotation) * pos2; Vector3 pos = SceneCamera.getPosByMiniMap(pos2, mapScale); if (pos.x == Mathf.Infinity) { return; } if (SelfRole.fsm.Autofighting) { SelfRole.fsm.Stop(); } SelfRole.moveto(pos, null); } //Vector3 offset = go.transform.position; //mappos.x = mappos.x - offset.x; //mappos.y = mappos.y - offset.y; //Vector3 pos = SceneCamera.getPosByMiniMap(mappos, mapScale); //if (pos.x == Mathf.Infinity) // return; //SelfRole.moveto(pos, null); }
public void initm_minimap_camara() { camGo = GameObject.Find("camera_camera_minimap(Clone)"); if (m_minimap_camara == null) { GameObject temogo = GAMEAPI.ABUI_LoadPrefab("camera_camera_minimap"); camGo = GameObject.Instantiate(temogo) as GameObject; Application.DontDestroyOnLoad(camGo); SceneCamera.refreshMiniMapCanvas(); //临时 } m_minimap_camara = camGo.transform.FindChild("camera").GetComponent <Camera>(); RectTransform trans = GameObject.Find("camcon").GetComponent <RectTransform>(); Vector3 pos0 = trans.position; camGo.transform.SetParent(this.transform); camGo.transform.SetAsFirstSibling(); float w = (Baselayer.uiWidth + trans.anchoredPosition.x - trans.rect.width) / Baselayer.uiWidth; float h = (Baselayer.uiHeight + trans.anchoredPosition.y - trans.rect.height) / Baselayer.uiHeight; Vector3 pos1 = InterfaceMgr.ui_Camera_cam.WorldToScreenPoint(pos0); m_minimap_camara.rect = new UnityEngine.Rect(w, h, trans.sizeDelta.x / Baselayer.uiWidth, trans.sizeDelta.y / Baselayer.uiHeight); refreshMiniCam(); }
private void Awake() { if (CameraController.Instance != null && CameraController.Instance.gameObject.activeInHierarchy) { gameObject.SetActive(false); } if (NetworkServer.active) { if (directionalLight != null) { Destroy(directionalLight); } Destroy(gameObject); return; } if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
private static Camera FindOrCreateCamera() { _sceneCamera = SceneUtils.GetObjectsInScene <SceneCamera>(true).FirstOrDefault(); if (_sceneCamera == null) { GameObject cameraPreview = new GameObject("[Camera Preview]"); cameraPreview.transform.SetParent(_worldDescriptor.transform, true); cameraPreview.transform.position = new Vector3(0, 1, 0); _sceneCamera = cameraPreview.AddComponent <SceneCamera>(); _sceneCamera.Width = PreviewSize; _sceneCamera.Height = PreviewSize; _sceneCamera.GetComponent <Camera>().targetTexture = new RenderTexture(512, 512, 16); } else { _sceneCamera.gameObject.name = "[Camera Preview]"; _sceneCamera.transform.SetParent(_worldDescriptor.transform, true); } _sceneCamera.gameObject.SetActive(true); _camera = _sceneCamera.GetComponent <Camera>(); _camera.enabled = true; return(_camera); }
private int Hit(Vector2 pointer, Vector3[] vertices, Vector3[] normals) { float minMag = float.MaxValue; int index = -1; for (int i = 0; i < vertices.Length; ++i) { Vector3 normal = normals[i]; normal = HandlesTransform.MultiplyVector(normal); Vector3 vertex = vertices[i]; Vector3 vertexWorld = HandlesTransform.MultiplyPoint(vertices[i]); if (Mathf.Abs(Vector3.Dot((SceneCamera.transform.position - vertexWorld).normalized, normal.normalized)) > 0.999f) { continue; } if (!HitOverride(i, vertex, normal)) { continue; } Vector2 vertexScreen = SceneCamera.WorldToScreenPoint(vertexWorld); float distance = (vertexScreen - pointer).magnitude; if (distance < minMag && distance <= SelectionMargin) { minMag = distance; index = i; } } return(index); }
private RuntimeHandleAxis Hit() { float hit1Distance; float hit2Distance; Ray ray = SceneCamera.ScreenPointToRay(InputController._MousePosition); float scale = RuntimeHandles.GetScreenScale(Target.position, SceneCamera) * RuntimeHandles.HandleScale; if (Intersect(ray, Target.position, outerRadius * scale, out hit1Distance, out hit2Distance)) { Vector3 dpHitPoint; GetPointOnDragPlane(GetDragPlane(), InputController._MousePosition, out dpHitPoint); RuntimeHandleAxis axis = HitAxis(); if (axis != RuntimeHandleAxis.None) { return(axis); } bool isInside = (dpHitPoint - Target.position).magnitude <= innerRadius * scale; if (isInside) { return(RuntimeHandleAxis.Free); } else { return(RuntimeHandleAxis.Screen); } } return(RuntimeHandleAxis.None); }
public virtual void onStart(Variant conf) { bool flag = this.started; if (!flag) { this.started = true; BaseRoomItem.instance = this; this.dDropItem = new Dictionary <uint, DropItem>(); this.dDropItem_own = new Dictionary <uint, DropItem>(); this.dDropFakeItem = new Dictionary <uint, DropItem>(); this.svrConf = conf; this.fakeItemIdx = 0u; SceneCamera.refreshMiniMapCanvas(); this.process = new TickItem(new Action <float>(this.onTick)); TickMgr.instance.addTick(this.process); this.initRoomObj(); this.goldnum = 0u; this.expnum = ModelBase <PlayerModel> .getInstance().exp; this.lvl = ModelBase <PlayerModel> .getInstance().lvl; this.zhuan = ModelBase <PlayerModel> .getInstance().up_lvl; a3_fb_finish.room = this; } }
private void Start() { Debug.Log("开始Demo"); Debug.Log("开始....加载xml数据..............."); new URLReqImpl { dataFormat = "binary", url = "staticdata/staticdata.dat" }.load(delegate(IURLReq url_req, object ret) { Debug.Log("demo 加载数据xml..............."); byte[] d = ret as byte[]; ByteArray byteArray = new ByteArray(d); byteArray.uncompress(); XMLMgr.instance.init(byteArray); }, null, delegate(IURLReq url_req, string err) { Debug.Log("加载staticdata 失败。。。。。。。。。。。。" + url_req.url); }); Globle.Init_DEFAULT(); Globle.A3_DEMO = true; Application.targetFrameRate = 60; new CrossApp(true); CrossApp.singleton.regPlugin(new gameEventDelegate()); CrossApp.singleton.regPlugin(new processManager()); Screen.SetResolution(Screen.width, Screen.height, true); SceneCamera.Init(); SelfRole.Init(); Variant variant = new Variant(); variant["id"] = 1; GRMap.changeMapTimeSt = 7; GRMap.loading = false; GameRoomMgr.getInstance().onChangeLevel(variant, null); }
public override SceneComponent GetObjectData() { var sceneData = new SceneCamera(); sceneData.type = "Camera"; return(sceneData); }
protected void LoadCamera(XElement xmlScene = null) { if (xmlScene != null && xmlScene.Elements("camera").Any()) { XElement xmlCamera = xmlScene.Elements("camera").First(); SceneCamera.FOV = LoadFloat(xmlCamera, "fieldOfView"); SceneCamera.NearClip = LoadFloat(xmlCamera, "nearClip"); SceneCamera.FarClip = LoadFloat(xmlCamera, "farClip"); Vector Target = LoadXYZFloat(xmlCamera.Elements("target").First()); Vector Position = LoadXYZFloat(xmlCamera.Elements("position").First()); SceneCamera.Target = Target; SceneCamera.Radius = (Target - Position).Magnitude3(); SceneCamera.Up = LoadXYZFloat(xmlCamera.Elements("up").First()); SceneCamera.CalculatePosition(); } else { SceneCamera.FOV = 45.0f; SceneCamera.NearClip = 0.1f; SceneCamera.FarClip = 200.0f; Vector Target = new Vector(); SceneCamera.Target = Target; Vector Position = new Vector(25, 0, 0); SceneCamera.Radius = (Target - Position).Magnitude3(); SceneCamera.Up = new Vector(0, 1, 0); SceneCamera.CalculatePosition(); } }
public TraceOutput trace(Vector3 start, Vector3 end, SceneCamera camera, float radius = 0.0f) { TraceOutput output = new TraceOutput() { allSolid = false, startSolid = false, fraction = 1.0f, endPos = end, plane = null }; if (this.bsp == null) { return(output); } output = this.traceNode(0, 0.0f, 1.0f, start, end, radius, output, camera); if (output.fraction != 1.0f) { // collided with something output.endPos = start + output.fraction * (end - start); // interpolate to determine the end position } return(output); }
public void Save(string fileName) { XDocument xmlDoc = new XDocument(); xmlDoc.Declaration = new XDeclaration("1.0", "UTF-8", "yes"); XElement xmlScene = new XElement("scene"); xmlScene.SetAttributeValue("desc", "Scene generated by kEditor"); xmlScene.SetAttributeValue("author", "Lukas Jech"); XElement background = new XElement("background"); background.Add(MathUtils.GetRGBElement("color", new Vector())); background.Add(MathUtils.GetRGBElement("ambientLight", new Vector(0.1, 0.1, 0.1))); xmlScene.Add(background); SceneCamera.Save(xmlScene); SaveLights(xmlScene); SaveMaterials(xmlScene); SaveFigures(xmlScene); xmlDoc.Add(xmlScene); xmlDoc.Save(fileName); }
private void get_associate_lvls_res(Variant msgData) { int res = msgData["res"]; switch (res) { case 3: int camid = msgData["trig_id"]; //检测是否有摄像机动画 SceneCamera.CheckTrrigerCam(camid); //检测是否有剧情对白 if (a3_trrigerDialog.instance != null) { a3_trrigerDialog.instance.CheckDialog(camid); } break; } if (GameRoomMgr.getInstance().onLevelStatusChanges(msgData)) { return; } NetClient.instance.dispatchEvent( GameEvent.Create(PKG_NAME.S2C_GET_ASSOCIATE_LVLS_RES, this, GameTools.CreateSwitchData("get_associate_lvls_res", msgData)) ); //GameSession(this.session).logicClient.logicInGame.lgGD_levels.get_associate_lvls_res(msgData); }
public override void init() { alain(); inText(); this.transform.SetAsFirstSibling(); goMapcon = getGameObjectByPath("panel_map"); goP = getGameObjectByPath("panel_map/p"); TeammateCon = this.transform.FindChild("panel_map/icon_Teammate"); enemyCon = this.transform.FindChild("panel_map/icon_enemy"); TeamObj = this.transform.FindChild("panel_map/signal1").gameObject; EnemyObj = this.transform.FindChild("panel_map/signal0").gameObject; BaseButton btn_close = new BaseButton(transform.FindChild("close")); btn_close.onClick = onCloseMap; btns = this.transform.FindChild("panel_map/btns"); for (int i = 0; i < btns.childCount; i++) { new BaseButton(btns.GetChild(i)).onClick = (GameObject go) => { Vector3 vec = SceneCamera.getPosOnMiniMap(curMiniMap.mapScale); vec = mapRotation * vec; int x = (int)vec.x; int y = (int)vec.y; A3_cityOfWarProxy.getInstance().send_signal(uint.Parse(go.name), x, y); }; } mapRotation = Quaternion.Euler(0f, 0f, 0f); }
void Awake() { sceneMap = new SceneMap(); sceneCamera = this.gameObject.AddComponent <SceneCamera>(); clickScene = MouseClickScene.Create(this); CursorManager.GetInstance().SetCursor(CursorType.ctNormal); }
protected override void Init() { UIEventListener.Get(FindGameObject("PlotBackground")).onClick += OnClickBtnHandler; UIEventListener.Get(SkipButton.gameObject).onClick += OnSkipBtnHandler; camera = SceneView.GetInstance().GetSceneCamera(); RenderInfo(); }
public Q3Movement(SceneCamera camera, q3bsptree bsp) { this.bsp = bsp; this.groundTrace = null; this.camera = camera; }
public void shake(string pram) { string[] arr = pram.Split(new char[] { ',' }); if (arr.Length < 3) { return; } SceneCamera.cameraShake(float.Parse(arr[0]), int.Parse(arr[1]), float.Parse(arr[2])); }
void onScrbMusicEffectValueChange(float f) { SceneCamera.Set_Sound_Effect(f); MediaClient.instance.setSoundVolume(f); int value = (int)(float.Parse(f.ToString("F2")) * 100); txtMusicEffectValue.text = value.ToString(); musicEffect = value; }
private void onScrbMusicEffectValueChange(float f) { SceneCamera.Set_Sound_Effect(f); MediaClient.getInstance().setSoundVolume(f); int num = (int)(float.Parse(f.ToString("F2")) * 100f); this.txtMusicEffectValue.text = num.ToString(); this.musicEffect = num; }
private bool HitSnapHandle() { Vector3 sp = SceneCamera.WorldToScreenPoint(HandlePosition); Vector3 mp = Input.mousePosition; const float pixelSize = 10; return(sp.x - pixelSize <= mp.x && mp.x <= sp.x + pixelSize && sp.y - pixelSize <= mp.y && mp.y <= sp.y + pixelSize); }
private void Update() { float deltaTime = Time.deltaTime; SceneCamera.FrameMove(); MonsterMgr._inst.FrameMove(deltaTime); SelfRole.FrameMove(deltaTime); TickMgr.instance.update(deltaTime); (CrossApp.singleton.getPlugin("gameEventDelegate") as gameEventDelegate).onProcess(deltaTime); }
private void OnSceneCameraPreRender(SceneCamera _) { for (int i = 0; i < renderers.Length; i++) { Renderer renderer = renderers[i]; Color color = originalColors[i]; ChangeColor(renderer, color); ChangeFade(renderer); } }
// Token: 0x06002967 RID: 10599 RVA: 0x000AE488 File Offset: 0x000AC688 private void OnPreRenderSceneCam(SceneCamera sceneCam) { if (this.arcVisualizerLineRenderer) { this.arcVisualizerLineRenderer.renderingLayerMask = ((sceneCam.cameraRigController.target == base.gameObject) ? 1U : 0U); } if (this.endpointVisualizerTransform) { this.endpointVisualizerTransform.gameObject.layer = ((sceneCam.cameraRigController.target == base.gameObject) ? LayerIndex.defaultLayer.intVal : LayerIndex.noDraw.intVal); } }
public AlethaApplication() : base(ResWidth, ResHeight, GraphicsMode) { this.VSync = VSyncMode.On; this.Keyboard.KeyUp += Keyboard_KeyUp; this.Keyboard.KeyDown += Keyboard_KeyDown; camera = new SceneCamera(ResWidth, ResHeight); NativeWindowContext = this; CurrentApplication = this; }
private void OnEnable() { SceneCamera sceneCamera = (SceneCamera)target; if (sceneCamera != null) { _gameObject = sceneCamera.gameObject; } _widthProperty = serializedObject.FindProperty("Width"); _heightProperty = serializedObject.FindProperty("Height"); }
private bool HitAxis(Matrix4x4 transform, Matrix4x4 objToWorld, out float minDistance) { bool hit = false; minDistance = float.PositiveInfinity; const float radius = 1.0f; const int pointsPerCircle = 32; float angle = 0.0f; float z = 0.0f; Vector3 zeroCamPoint = transform.MultiplyPoint(Vector3.zero); zeroCamPoint = objToWorld.MultiplyPoint(zeroCamPoint); zeroCamPoint = SceneCamera.worldToCameraMatrix.MultiplyPoint(zeroCamPoint); Vector3 prevPoint = transform.MultiplyPoint(new Vector3(radius, 0, z)); prevPoint = objToWorld.MultiplyPoint(prevPoint); for (int i = 0; i < pointsPerCircle; i++) { angle += 2 * Mathf.PI / pointsPerCircle; float x = radius * Mathf.Cos(angle); float y = radius * Mathf.Sin(angle); Vector3 point = transform.MultiplyPoint(new Vector3(x, y, z)); point = objToWorld.MultiplyPoint(point); Vector3 camPoint = SceneCamera.worldToCameraMatrix.MultiplyPoint(point); if (camPoint.z > zeroCamPoint.z) { Vector3 screenVector = SceneCamera.WorldToScreenPoint(point) - SceneCamera.WorldToScreenPoint(prevPoint); float screenVectorMag = screenVector.magnitude; screenVector.Normalize(); if (screenVector != Vector3.zero) { float distance; if (HitScreenAxis(out distance, SceneCamera.WorldToScreenPoint(prevPoint), screenVector, screenVectorMag)) { if (distance < minDistance) { minDistance = distance; hit = true; } } } } prevPoint = point; } return(hit); }
/// <param name="window"> /// A window or display which is used to render the X3D application /// </param> public X3DApplication(INativeWindow window, SceneGraph cachedGraph = null) { this.window = window; this._cachedGraph = cachedGraph; // Set up a Construction Set for the current instance SceneManager.ConstructionSet = X3DConsructionSet.GetConstructionSetProvider(); //this.window.KeyPress+=new EventHandler<KeyPressEventArgs>(X3DApplication_KeyPress); //this.Keyboard.KeyDown+=new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown); this.Keyboard.KeyUp += new EventHandler <OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp); this.window.FocusedChanged += (object sender, EventArgs e) => { if (this.window.WindowState == WindowState.Fullscreen) { window.WindowState = WindowState.Normal; lockMouseCursor = false; isFullscreen = !isFullscreen; ToggleCursor(); } }; ActiveCamera = new SceneCamera(this.window.Width, this.window.Height); if (NavigationInfo.NavigationType == NavigationType.Examine) { this.Mouse.WheelChanged += Mouse_WheelChanged; this.window.MouseLeave += Window_MouseLeave; this.Mouse.ButtonDown += (object sender, MouseButtonEventArgs e) => { if (e.IsPressed && e.Button == MouseButton.Left) { iszooming = true; ispanning = false; } else if (e.IsPressed && e.Button == MouseButton.Right) { ispanning = true; iszooming = false; } mouseDragging = true; }; this.Mouse.ButtonUp += (object sender, MouseButtonEventArgs e) => { mouseDragging = false; }; } }