private void Start()
 {
     _sceneCalculator = FindObjectOfType <SceneCalculator>();
     if (_sceneCalculator.HasBeatenGame)
     {
         GetComponent <SpriteRenderer>().enabled = true;
     }
 }
Esempio n. 2
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 private void Start()
 {
     _sceneCalculator = FindObjectOfType <SceneCalculator>();
 }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     _sceneCalculator = FindObjectOfType <SceneCalculator>();
     _sceneCalculator.JustBeatLevel();
 }