public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null)
    {
        //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene);
        mAddLevelNameList.Add(sAddScene);
        SceneAdditiveContext ctx = new SceneAdditiveContext(sAddScene, loaded);

        mAddLevelList.Add(ctx);
        if (meStatus == E_STATUS.E_IDOL)
        {
            meStatus = E_STATUS.E_START_LOADADD;
        }
    }
 public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null)
 {
     //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene);
     mAddLevelNameList.Add (sAddScene);
     SceneAdditiveContext ctx = new SceneAdditiveContext (sAddScene, loaded);
     mAddLevelList.Add (ctx);
     if (meStatus == E_STATUS.E_IDOL) {
         meStatus = E_STATUS.E_START_LOADADD;
     }
 }