public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null) { //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene); mAddLevelNameList.Add(sAddScene); SceneAdditiveContext ctx = new SceneAdditiveContext(sAddScene, loaded); mAddLevelList.Add(ctx); if (meStatus == E_STATUS.E_IDOL) { meStatus = E_STATUS.E_START_LOADADD; } }
public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null) { //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene); mAddLevelNameList.Add (sAddScene); SceneAdditiveContext ctx = new SceneAdditiveContext (sAddScene, loaded); mAddLevelList.Add (ctx); if (meStatus == E_STATUS.E_IDOL) { meStatus = E_STATUS.E_START_LOADADD; } }