void TriggerRepaint2D(bool bForce) { if (_bPreview2D || bForce) { Scene2DView.Update2DViews(); } }
void UpdateSelectionRect() { Vector3F pos = this.Position; _selection.SetExtent( pos.X - _fMinX * ScaleX, pos.Y - _fMinY * ScaleY, pos.X + _fMaxX * ScaleX, pos.Y + _fMaxY * ScaleY ); _selection.DisplayZ = pos.Z; if (_hotspotMinX != null) { _hotspotMinX.DisplayScaling = ScaleX; _hotspotMaxX.DisplayScaling = ScaleX; _hotspotMinY.DisplayScaling = ScaleY; _hotspotMaxY.DisplayScaling = ScaleY; } Scene2DView.Update2DViews(); }
public override void Undo() { base.Undo(); Scene2DView.Update2DViews(); }
public override void Do() { base.Do(); Scene2DView.Update2DViews(); }