/// <summary> /// Closes all scenes in the editor /// </summary> public void CloseAll(Scene.SceneCallback onClosed = null) { Scene.Unload(scenes, onClosed); //foreach (var scene in this.scenes) // scene.Close(); }
/// <summary> /// Opens all scenes in the editor /// </summary> public void OpenAll(Scene.SceneCallback onOpened = null) { Scene.Load(scenes, onOpened); //foreach (var scene in this.scenes) // scene.Add(); }
/// <summary> /// Unloads this scene (asynchronously) /// </summary> public void Unload(Scene.SceneCallback onFinished = null) { Scene.Unload(this, onFinished); }
/// <summary> /// Loads this scene /// </summary> /// <param name="mode"></param> public void Load(LoadSceneMode mode, Scene.SceneCallback onFinished = null) { Scene.Load(this, mode, onFinished); }