Esempio n. 1
0
 public void LoadIntoScene()
 {
     foreach (var obj in world.WorldObjectList)
     {
         var ent = scene.CreateEntity();
         ent.Mesh           = obj.ObjectType.TileData.Mesh;
         ent.Transformation = new Graphics.Transformation(Vector3.One, obj.Rotation, obj.Position);
         ent.Solid          = true;
     }
 }