public override void OnDisabled() { base.OnDisabled(); CheckData.Clear(); ScenarioQueue.Clear(); AllScenarioTypesInAssemblies.Clear(); }
public void LoadScenarioDataIntoGame() { while (ScenarioQueue.Count > 0) { var scenarioEntry = ScenarioQueue.Dequeue(); if (scenarioEntry.ScenarioName == "ContractSystem") { SpawnStrandedKerbalsForRescueMissions(scenarioEntry.ScenarioNode); CreateMissingTourists(scenarioEntry.ScenarioNode); } if (scenarioEntry.ScenarioName == "ProgressTracking") { CreateMissingKerbalsInProgressTrackingSoTheGameDoesntBugOut(scenarioEntry.ScenarioNode); } CheckForBlankSceneSoTheGameDoesntBugOut(scenarioEntry); var psm = new ProtoScenarioModule(scenarioEntry.ScenarioNode); if (IsScenarioModuleAllowed(psm.moduleName)) { Debug.Log($"[LMP]: Loading {psm.moduleName} scenario data"); HighLogic.CurrentGame.scenarios.Add(psm); } else { Debug.Log($"[LMP]: Skipping {psm.moduleName} scenario data in {SettingsSystem.ServerSettings.GameMode} mode"); } } }