/// <inheritdoc/> public override void Undo() { var elementType = scenarioElement.ElementType; scenarioElement.RemoveFromMap(); scenarioElement.Dispose(); ScenarioManager.Instance.logPanel.EnqueueInfo($"Undo applied to rollback adding a scenario element of type: {elementType}."); }
/// <inheritdoc/> public override void Dispose() { scenarioElement.Dispose(); }