public void Load() { Debug.Log("Loaded"); popcornCount = SaveSystem.LoadPlayer().playerCurrency; GetScenariosUnlocked(); Debug.Log("loaded data " + SaveSystem.LoadPlayer().playerCurrency + " to gamecontrol, counter is " + popcornCount); scenarioControl.UpdateUnlocks(scenariosUnlocked); Debug.Log("UpdateUnlocks called with" + scenariosUnlocked); }