public void ScenarioFireSelect(bool bigFire) { if (!MainMenuCamera.isMoving) { scenarioContainer["sf"].gameObject.SetActive(true); currScenario = scenarioContainer["sf"]; currScenario.GetComponent <ScenarioFire>().IsBigFire = bigFire; if (bigFire) { Header.text = "BIG FIRE"; } else { Header.text = "SMALL FIRE"; } //currScenario.Init(); RoomHandler.instance.ShowMenu(); isScenarioActivated = true; PlayerToStartPos(); olEffect.enabled = true; } }