Esempio n. 1
0
    //PULLS DATA FROM LIST<STRING> AND STORES IT IN STRUCTURE (SCENARIO 1)
    private Scenario1Data ImportScenario1Data(List <string> scenarioTextFile, List <string> hotspotTextFile, int routesStartAtLine)
    {
        Scenario1Data scenarioData = new Scenario1Data();

        scenarioData.hotspotsURL = new List <string>();
        scenarioData.routes      = new List <string>();

        //Scenario 1 (Routes start at line #2)

        scenarioData.start       = scenarioTextFile.ElementAt(0);                     //Start string
        scenarioData.startCoord  = routeManager.SplitCoordinates(scenarioData.start); //Start coordinates (coord, dir)
        scenarioData.checkpoints = scenarioTextFile.ElementAt(1).Split(',').ToList();
        scenarioData.hotspots    = hotspotTextFile.ElementAt(0).Split(',').ToList();
        scenarioData.routesCount = scenarioTextFile.Count - routesStartAtLine;
        for (int i = 1; i < hotspotTextFile.Count; i++)   // List of all URL
        {
            scenarioData.hotspotsURL.Add(hotspotTextFile.ElementAt(i));
            //Debug.Log("Hotspots URL: " + string.Join("+", scenario1S0Data.hotspotsURL));
        }

        for (int i = routesStartAtLine; i < scenarioTextFile.Count; i++)   // List of all routes
        {
            scenarioData.routes.Add(scenarioTextFile.ElementAt(i));
            //Debug.Log("Scenario 1 - routesToDraw: " + string.Join("+", scenario1S0Data.routesToDraw));
        }

        return(scenarioData);
    }
Esempio n. 2
0
    public ScenarioStdData activeScenario = new ScenarioStdData();  //currently selected scenario (for 2-5)

    private void Awake()
    {
        //Initialise Components
        routeManager        = GetComponent <RouteManager>();
        checkpointManager   = GetComponent <CheckpointManager>();
        intersectionManager = GetComponent <IntersectionManager>();
        player           = GameObject.FindGameObjectWithTag("Player");
        playerController = player.GetComponent <PlayerController>();
        gameManager      = FindObjectOfType <GameManager>().GetComponent <GameManager>();
        hotspotManager   = FindObjectOfType <GameManager>().GetComponent <HotspotManager>();
        uIManager        = FindObjectOfType <GameManager>().GetComponent <UIManager>();

        // Import data session from GlobalControl
        //selectedScenario = GlobalControl.instance.activeSequence;
        // selectedRoute = GlobalControl.instance.activeRoute;
        //sessionData = GlobalControl.instance.sessionData;   // isGroupSession, groupID, studentIDs, isSender //TODO: Move to gameManager

        importPath = Path.Combine(Directory.GetCurrentDirectory(), "Assets/Media/Text/");
        ImportAllTextFiles();   //Import text files containing

        //IMPORT SCENARIOS DATA FROM TEXT FILES
        scenario1S0Data = ImportScenario1Data(scenario1S0TextFile, hotspotManager.hotspotTextS0, 2); //Scenario 1
        scenario1S6Data = ImportScenario1Data(scenario1S6TextFile, hotspotManager.hotspotTextS6, 2); //Scenario 6
        scenario2Data   = ImportScenarioStdData(scenario2TextFile, 2);                               //Scenario 2
        scenario3Data   = ImportScenarioStdData(scenario3TextFile, 2);                               //Scenario 3
        scenario4Data   = ImportScenarioStdData(scenario4TextFile, 2);                               //Scenario 4
        scenario5Data   = ImportScenarioStdData(scenario5TextFile, 2);                               // Scenario 5
    }
Esempio n. 3
0
    //SCENARIO 1 - HOTSPOTS + VALIDATION BY CHECKPOINTS
    private void Scenario1(Scenario1Data scenarioData)
    {
        scenario1Props.SetActive(true);
        routeManager.validationEnabled = true; //Validation is possibles
        attemptsLimited             = false;
        validationsLimited          = false;
        gameManager.attemptsAllowed = false;
        gameManager.sessionData.selectedRouteCoord = new List <string>();


        //Read data from routeS1
        gameManager.sessionData.routeStart = scenarioData.startCoord;
        checkpointManager.allCheckpoints   = new List <string>(scenarioData.checkpoints);
        hotspotManager.allHotspots         = new List <string>(scenarioData.hotspots);

        //Routes import
        for (int i = 0; i < scenarioData.routesCount; i++)
        {
            List <string> tempRoute = scenarioData.routes[i].Split(',').ToList();
            routeManager.SpawnLine(tempRoute, i);
        }

        checkpointManager.GenerateCheckpoints(checkpointManager.allCheckpoints);
        hotspotManager.GenerateHotspots(hotspotManager.allHotspots, scenarioData.hotspotsURL);

        ////Set scenario variables
        //allowedAttempts = 1;
        //allowedValidations = 1;
    }