private void StressTest2_Button_Click(object sender, RoutedEventArgs e) { /* * Нагрузочный тест на Орду */ Scena scn = Gl.curr_scena; if ((bool)comboBox_Rows.IsChecked) { for (int i = 0; i < scn.size_map_x; i++) { for (int j = 0; j < scn.size_map_y; j++) { scn.set_Ground_region_tile(j, i, 1, scn.spriteSet[(i * scn.size_map_y + j) % scn.spriteSet.Count].SpriteId, true); } } } else if ((bool)comboBox_Columns.IsChecked) { for (int i = 0; i < scn.size_map_x; i++) { for (int j = 0; j < scn.size_map_y; j++) { scn.set_Ground_region_tile(i, j, 1, scn.spriteSet[(i * scn.size_map_y + j) % scn.spriteSet.Count].SpriteId, true); } } } Gl.main.HistoryWrite(); }
private void FillMap_tile_Button_Click(object sender, RoutedEventArgs e) { if (Gl.palette.selected_sprite < 0) { return; } Scena scn = Gl.curr_scena; //int step = Gl.palette.curr_ground_brush_size; int step = 1; //if (step == 0) // return; Thread newWindowThread = Gl.CreateProgressDetWindow("Filling..."); Gl.ProgressDetProgressChange(0); Gl.ProgressDetStatusChange("Draw map.."); #region get rect int sx = 0; int sy = 0; int ex = scn.size_map_x + step; int ey = scn.size_map_y + step; double dp = (double)100 / (double)scn.size_map_x * (double)4; //if (!(bool)AllMap_toggleButton.IsChecked) if (Gl.main.select_land_mode) { sx = (int)Canvas.GetLeft(Gl.main.rectangle_select_land); //Gl.main.rectangle_select_land. ; sy = (int)Canvas.GetTop(Gl.main.rectangle_select_land);; ex = (int)(Gl.main.rectangle_select_land.Width - 1); ey = (int)(Gl.main.rectangle_select_land.Height - 1); sx /= 32; sy /= 32; ex /= 32; ey /= 32; sx += step / 2; sy += step / 2; //ex += sx; //ey += sy; dp = (double)100 / (double)(ex - sx) * (double)4; } #endregion get rect for (int i = sx; i < ex; i += step) { for (int j = sy; j < ey; j += step) { scn.set_Ground_region_tile(i, j, step, Gl.palette.selected_sprite, true); } if (i % (4 * step) == 0) { Gl.ProgressDetProgressInc(dp); if (Gl.main.select_land_mode) { Gl.ProgressDetStatusChange("Draw.. (" + (i - sx) + "/" + (ex - sx) + ")"); } else { Gl.ProgressDetStatusChange("Draw.. (" + i + "/" + scn.size_map_x + ")"); } } } Gl.main.HistoryWrite(); Gl.CloseProgressDetWindow(newWindowThread); }