// Use this for initialization void Start() { brain = GameObject.Find(BRAIN_PARTS_GAMEOBJECT_NAME).transform; scaleScript = brain.GetComponent <ScaleToggler>(); explodeScript = brain.GetComponent <ExplodingCommands>(); zoomChangingPreviousState = scaleScript.zoomChanging; activeLabels = new ArrayList(); activePins = new ArrayList(); }
// Use this for initialization void Start() { maxDistance = fadeStartDistance; minDistance = maxDistance - fadeDistance; brain = GameObject.Find("Brain"); scaleScript = brain.GetComponent <ScaleToggler>(); cortexRenderComp = brain.transform.Find("Cortex").GetComponentsInChildren <MeshRenderer>(); cortexOriginalColor = cortexRenderComp[0].material.color; UpdateBrainRadius(); }
// Use this for initialization void Start() { canvasComp = gameObject.GetComponent <Canvas>(); maxDistance = canvasComp.planeDistance; minDistance = Camera.main.nearClipPlane + 0.15f; textZone = transform.Find("Text"); spriteComp = textZone.GetComponent <SpriteRenderer>(); brain = GameObject.Find("Brain"); scaleScript = brain.GetComponent <ScaleToggler>(); UpdateBrainRadius(); }