Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        brain = GameObject.Find(BRAIN_PARTS_GAMEOBJECT_NAME).transform;

        scaleScript               = brain.GetComponent <ScaleToggler>();
        explodeScript             = brain.GetComponent <ExplodingCommands>();
        zoomChangingPreviousState = scaleScript.zoomChanging;

        activeLabels = new ArrayList();
        activePins   = new ArrayList();
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        maxDistance = fadeStartDistance;
        minDistance = maxDistance - fadeDistance;

        brain       = GameObject.Find("Brain");
        scaleScript = brain.GetComponent <ScaleToggler>();

        cortexRenderComp    = brain.transform.Find("Cortex").GetComponentsInChildren <MeshRenderer>();
        cortexOriginalColor = cortexRenderComp[0].material.color;

        UpdateBrainRadius();
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        canvasComp  = gameObject.GetComponent <Canvas>();
        maxDistance = canvasComp.planeDistance;
        minDistance = Camera.main.nearClipPlane + 0.15f;

        textZone   = transform.Find("Text");
        spriteComp = textZone.GetComponent <SpriteRenderer>();


        brain       = GameObject.Find("Brain");
        scaleScript = brain.GetComponent <ScaleToggler>();

        UpdateBrainRadius();
    }