public GameSettings(BaseGame grid, IComponent parent) : base(grid, parent) { _enableEffects = new CheckedMenuItem(grid, grid.Font.MeasureString(new Vector2(10, 100), Strings.EffectsUc), () => Game.Audio.EnableAudio, p => { Game.Audio.EnableAudio = p; }, Strings.EffectsUc); _effectVolume = new ScaleMenuItem(grid, grid.Font.MeasureString(new Vector2(10, _enableEffects.Bounds.Y + _enableEffects.Bounds.Height), Strings.EffectVolume + MaxPercent), () => Game.Audio.EffectVolume, p => { Game.Audio.EffectVolume = p; }, Strings.EffectVolume); _musicVolume = new ScaleMenuItem(grid, grid.Font.MeasureString(new Vector2(10, _effectVolume.Bounds.Y + _effectVolume.Bounds.Height), Strings.MusicVolume + MaxPercent), () => Game.Audio.MusicVolume, p => { Game.Audio.MusicVolume = p; }, Strings.MusicVolume); MenuItem backItem = new MenuItem(grid, grid.Font.MeasureString(new Vector2(10, _musicVolume.Bounds.Y + _musicVolume.Bounds.Height), Strings.Back), Strings.Back); _menu = new Menu(grid, HandleMenuSelect, _enableEffects, _effectVolume, _musicVolume, backItem ); }
public SettingsArena(Golf game, BaseArena previousArena) : base(game, previousArena) { var effectVolume = new ScaleMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, 100), Strings.EffectVolume + MaxPercent), () => Game.Sounds.EffectVolume, p => { Game.Sounds.SetEffectVolume(p); }, Strings.EffectVolume); var musicVolume = new ScaleMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, effectVolume.Bounds.Y + effectVolume.Bounds.Height), Strings.MusicVolume + MaxPercent), () => Game.Sounds.MusicVolume, p => { Game.Sounds.SetMusicVolume(p); }, Strings.MusicVolume); var tileSets = new TileSetMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, musicVolume.Bounds.Y + musicVolume.Bounds.Height), Strings.RoadBlock), () => Array.IndexOf(Game.TileSets, Game.TileSet), p => { Game.TileSet = Game.TileSets[p]; }, Strings.TileSet, new List <int> { 0, 1, 2, 3 }); var backItem = new MenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, tileSets.Bounds.Y + tileSets.Bounds.Height), Strings.Back), Strings.Back); _menu = new Menu(Game, HandleMenuSelect, effectVolume, musicVolume, tileSets, backItem ); }