// Update is called once per frame void Update() { if (Sc_TimerBar.fillAmount <= 0) { Sc_chooseButton.ChangeScreen(); } }
void Update() { timeBarFillAmount = Sc_TimerBar.fillAmount; transform.position = Vector2.MoveTowards(new Vector2(transform.position.x, transform.position.y), new Vector2(originObject.transform.position.x, originObject.transform.position.y), 0.02f); if (timeBarFillAmount <= 0 && !win) { Sc_TimerBar.fillAmount = 10; Sc_chooseButton.ChangeScreen(); } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Finish") { ambulanceReached = true; Sc_chooseButton.Win(); } else { move = false; } }
// Update is called once per frame void Update() { timeBarFillAmount = Sc_TimerBar.fillAmount; if (move) { transform.Translate(0, Mathf.Lerp(0, moveSpeed, 0.05f * Time.deltaTime * 66), 0); } else { transform.Translate(0, 0, 0); } if (timeBarFillAmount <= 0 && ambulanceReached == false) { Sc_chooseButton.ChangeScreen(); } if (timeBarFillAmount <= 0 && ambulanceReached == true) { Sc_chooseButton.Win(); } }
void Win() { Sc_TimerBar.fillAmount = 10; Sc_chooseButton.Win(); }
void Lose() { Sc_chooseButton.ChangeScreen(); }
void Win() { Sc_chooseButton.Win(); }